4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
6912
In Stock
6912
Rating
β
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Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.

Creature β Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.


Creature β Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.

Creature β Elf Wizard
Kicker {3} (You may pay an additional {3} as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.

Creature β Elf
All creatures able to block this creature do so.
Creature β Kobold
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature β Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Creature β Skeleton Pest
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you gain 1 life. {B}{G}: Return this card from your graveyard to the battlefield tapped.

Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Artifact Creature β Construct
Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.

Artifact Creature β Necron Wizard
When this creature enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.

Enchantment
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color."
Enchantment
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color."

Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.

Legendary Creature β Human Wizard
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Legendary Planeswalker β Teferi
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. β2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. β7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Creature β Elf Archer
Reach (This creature can block creatures with flying.) Protection from artifacts

Creature β Elf Warrior
Protection from artifacts

Creature β Troll Warrior
{1}{G}: Regenerate this creature.

Instant
Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Elf Warrior
Protection from artifacts

Artifact
{T}: Put target permanent you own on the bottom of your library.

Legendary Creature β Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

Creature β Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature.

Creature β Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

Creature β Merfolk Wizard
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Draw a card, then discard a card.

Creature β Bird
Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.

Instant
Destroy all enchantments.

Land β Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.

Land
As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. {T}: Add one mana of the chosen color.

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Sorcery
Void β This spell costs {2} less to cast if a nonland permanent left the battlefield this turn or a spell was warped this turn. Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Creature β Orc Ranger
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
Creature β Orc Ranger
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.

Creature β Human Druid
Defender {1}: Add {G}, {U}, or {R}. Activate only once each turn.

Artifact
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.

Creature β Beast
When this creature enters, draw a card, then discard a card.

Creature β Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, return target instant or sorcery card from your graveyard to your hand.

Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)

Instant
Target creature you control deals damage equal to its power to target creature an opponent controls.
Creature β Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Creature β Troll Druid
Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion β This creature gets +2/+0 as long as you gained life this turn.