131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
7471
In Stock
7471
Rating
β
Inventory synced 14 days ago Β· may be out of date

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.

Creature β Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.

Creature β Human Scout
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Instant
Target creature has base power and toughness 4/4 until end of turn.

Creature β Elemental
Double strike Vivid β Squawkroaster's power is equal to the number of colors among permanents you control.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {3}

Enchantment β Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Enchantment
When this enchantment enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return this enchantment to its owner's hand.

Creature β Squirrel Noble
Other Squirrels you control get +1/+1.

Creature β Squirrel
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
Artifact β Attraction
Visit β You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize β Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact β Attraction
Visit β You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize β Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact β Attraction
Visit β You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize β Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.
Artifact β Attraction
Visit β You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize β Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Instant
Target creature gets -2/-2 until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Creature β Djinn Sorcerer
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.

Creature β Human Soldier
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Artifact β Equipment
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Wizard
Defender Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.

Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

Sorcery
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Soldier
When this creature enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.

Creature β Satyr
Trample At the beginning of each combat, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.

Creature β Mouse
Exhaust β {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)

Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Instant
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature β Whale
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Creature β Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Human Bard
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Warp {1}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Creature β Human Pilot
Whenever this creature becomes tapped, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Artifact β Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip {3}

Sorcery
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Creature β Human Advisor
{2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment β Aura
Enchant creature you control When this Aura enters, you may pay {X}. If you do, draw X cards. Whenever you draw a card, put a +1/+1 counter on enchanted creature.

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Legendary Creature β Human Hero
Flying When Starling enters, another target creature you control gains flying until end of turn.

Creature β Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Pegasus
Flying Artifact and enchantment spells you cast cost {1} less to cast.

Artifact
{T}: Add {W}. {1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.

Artifact Creature β Robot Soldier
{3}{W}, {T}: Tap another target creature. This ability costs {2} less to activate if you control a creature with a +1/+1 counter on it.

Creature β Human Wizard
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.

Creature β Human Scout
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.

Creature β Bat Warlock
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Instant
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery β Lesson
Choose one β β’ Start from Scratch deals 1 damage to any target. β’ Destroy target artifact.

Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add one mana of any color. Max speed β {T}, Sacrifice this artifact: Draw two cards, then discard a card.

Creature β Sloth Beast
Trample, lifelink At the beginning of combat on your turn, exile up to one target card from a graveyard.

Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

Enchantment
Flash This spell costs {1} less to cast for each attacking creature. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.

Creature β Lizard Artificer
Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."

Legendary Creature β Human Hero
Stature can't be blocked if her power is 1 or less. Power-up β {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)

Legendary Creature β Human Hero
Reach (This creature can block creatures with flying.) Whenever you cast a noncreature spell, Stature has base power and toughness 4/4 until end of turn.

Instant // Instant