Inventory last scanned: 5/15/2026, 7:44:29 PM
Creature — Eldrazi Processor
Devoid (This card has no color.) Flash Flying When this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
Creature — Goblin Warlock
Menace (This creature can't be blocked except by two or more creatures.) Infusion — This creature gets +2/+0 as long as you gained life this turn.
Creature — Wolf
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Creature — Human Warlock
When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature — Octopus
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Instant
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
Creature — Human Peasant Wizard
When this creature enters, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Warrior
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Human Noble Ally
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast.
Creature — Zombie
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Creature — Fungus
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.
Enchantment
When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature — Rat
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Gorgon Assassin
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
Sorcery
Undergrowth — Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Creature — Human Rogue
Whenever this creature attacks the player with the most life or tied for most life, it can't be blocked this turn.
Creature — Lizard Warrior
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you take the initiative.
Creature — Goblin Warrior
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
Creature — Cat
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Giant Warrior
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Creature — Nightmare Horse
This creature can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Creature — Elemental Dog
This creature attacks each combat if able. Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Instant
Devoid (This card has no color.) Draw three cards and create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Instant
Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Instant
Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Land
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.
Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
Creature — Human Citizen
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
Instant
Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Instant
Counter target spell. If the amount of mana spent to cast that spell was less than its mana value, you draw a card.
Creature — Spirit Cleric
Flash {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)