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Cards Tracked
7471
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7471
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β
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Creature β Human
{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Creature β Troll Druid
Vigilance Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card. Infusion β This creature gets +2/+0 as long as you gained life this turn.

Creature β Vampire Warlock
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

Legendary Creature β Human Pilot Ally
Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.

Creature β Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Sorcery
Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
You may put an artifact or creature card from your hand onto the battlefield. That permanent gains haste, "When this permanent leaves the battlefield, it deals damage equal to its mana value to each creature," and "At the beginning of your end step, sacrifice this permanent."

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature β Kavu Scout
When this creature enters, target opponent may have you create two Lander tokens. If they don't, put two +1/+1 counters on this creature. (A Lander token is an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.

Instant
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
Creature β Cat Dragon
Flying, haste When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.

Creature β Boar
Whenever a creature you control with power 4 or greater enters, this creature gets +1/+1 and gains vigilance until end of turn.

Creature β Beast
Reach Landfall β Whenever a land you control enters, exile cards from the top of your library until you exile a nonland card. You may cast that card this turn.

Creature β Dragon
Flying, haste At the beginning of combat on your turn, choose an opponent at random that this creature didn't attack during your last combat. This creature attacks that player this combat if able. If you can't choose an opponent this way, tap this creature.
Creature β Cat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall β Whenever a land you control enters, put a +1/+1 counter on this creature.

Creature β Wolf
Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.

Creature β Eldrazi
Devoid (This card has no color.) Reach Landfall β Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Creature β Djinn Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature.

Creature β Cat Cleric
Heroic β Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Legendary Creature β Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.

Creature β Frog Wizard
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Illusion
When this creature enters, put a +1/+1 counter on target creature you control.

Legendary Creature β Human Advisor
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

Legendary Creature β Human Warrior
Flash Royal Guard β When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

Instant β Lesson
Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. Draw a card.

Artifact
{6}, {T}, Sacrifice this artifact: Destroy target nonland permanent. This ability costs {3} less to activate if you attacked with a Spacecraft this turn.

Artifact Creature β Bird
Flying When this creature enters, scry 1.

Creature β Insect Scout
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III β Sacrifice all Reflections you control.

Instant β Lesson
Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature β Avatar Demon
Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, create two Treasure tokens.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Draw two cards, then discard a card. III β Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.

Land
{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.

Land
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Sorcery
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.

Legendary Creature β Human Rogue Ally
You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card.

Legendary Creature β Human Warrior Performer
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create two 1/1 white Ally creature tokens. II β Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle. III β Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Search your library for a card, exile it face down, then shuffle. II β Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value. III β You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.

Sorcery
Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as this Saga remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV β Choose up to three Doctors. You may exile all other creatures. If you do, this Saga deals 13 damage to you.
Legendary Artifact β Equipment
Equipped creature gets +1/+1 and has "{15}, Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs {X} less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.) Equip {1}

Legendary Creature β Human Rebel Ally
The Duke enters with a +1/+1 counter on him. {T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Legendary Creature β Shapeshifter
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

Legendary Creature β Human Hero
Reach (This creature can block creatures with flying.)

Legendary Artifact β Vehicle
Flying Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield. {4}{B}: Return this card from your graveyard to the battlefield tapped. Crew 2
Legendary Creature β Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) When The Falcon enters, put a +1/+1 counter on each other creature you control.

Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

Sorcery
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Time Lord Doctor
You may look at the top card of your library any time. Would You Like A...? β Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Legendary Creature β Bird Hydra
Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Legendary Land
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.