131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
7591
In Stock
7591
Rating
—
Inventory last scanned: 6/27/2026, 6:13:56 PM
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Creature — Centaur Warrior
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Creature — Centaur Warrior
Creature — Centaur Druid
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Centaur Performer
When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
Creature — Centaur Cleric
When this creature enters, each player gains 4 life.
Creature — Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
Creature — Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Instant
Surveil X, where X is the number of artifacts you control. Then draw three cards. (To surveil X, look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
Creature — Devil
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
Sorcery
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Creature — Cyclops Warrior
{3}{R}: Target creature can't block this turn.
Enchantment
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Creature — Human Warrior
Trample Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Creature — Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature — Kithkin Knight
Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature — Human Warrior
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
Creature — Faerie Advisor
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Creature — Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Creature — Elemental
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Creature — Goblin Warlock
When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
Artifact Creature — Dragon
Flying
Creature — Human Peasant
Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn.
Creature — Spirit Knight
Haste {T}, Discard a card: Draw a card.
Enchantment
Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Creature — Human Knight
Lifelink
Creature — Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Creature — Faerie Advisor
Flying When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Creature — Human Noble
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Sorcery
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Creature — Bird Performer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Creature — Elemental
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.