131 E MICHIGAN AVE STE A, SALINE, MI, 48176-1673
Cards Tracked
7471
In Stock
7471
Rating
β
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Creature β Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)

Enchantment β Aura
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Creature β Nightmare Wombat
{2}{B}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."

Enchantment β Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
Enchantment β Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

Creature β Spirit Cleric
Flying Will of the council β When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Instant
Target creature deals damage to itself equal to its power. If that creature has flying, it deals twice that much damage to itself instead.

Creature β Vampire Warrior
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.

Legendary Creature β Human Samurai
This spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.

Creature β Cyclops Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Creature β Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.

Legendary Artifact Creature β Robot
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature β Lizard Rogue
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.

Creature β Imp
Flying This creature can't block.

Creature β Rat Squirrel
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Legendary Creature β Human Warrior
Vigilance Daghatar enters with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.

Creature β Human Soldier
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
Creature β Human Soldier
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.

Creature β Human Soldier Advisor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.

Sorcery β Lesson
Choose one β β’ Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. β’ Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Citizen
When this creature enters, choose one β β’ Puff Piece β Put a +1/+1 counter on each of up to two target creatures. β’ Investigative Journalism β Return target creature card with mana value 2 or less from your graveyard to your hand.

Creature β Ox
Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Creature β Human Citizen
When this creature enters, choose one β β’ Repair β Return target card with mana value 4 or greater from your graveyard to your hand. β’ Impound β Exile target artifact or enchantment.

Sorcery
Spree (Choose one or more additional costs.) + {1} β Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} β Create an X/X green Elemental creature token, where X is the number of lands you control.

Creature β Human Soldier
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) During your turn, this creature gets +2/+0.

Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Legendary Creature β Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.

Creature β Human Artificer
{3}{W}: Put a +1/+1 counter on target Mount or Vehicle.

Creature β Human Pirate
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature β Turtle Rogue
Flash This creature enters tapped.

Creature β Otter Wizard
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.

Instant
Target creature gets -4/-4 until end of turn.

Instant
This spell costs {1} less to cast if it targets a blocking creature. Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Artifact β Equipment
Indestructible Equipped creature has indestructible. Equip {2}

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature β Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Artifact β Attraction
Visit β Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize β Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Artifact β Attraction
Visit β Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize β Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Artifact β Attraction
Visit β Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize β Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
Artifact β Attraction
Visit β Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize β Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.

Creature β Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Creature β Human Soldier
{1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

Instant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.

Creature β Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

Creature β Human Cleric
When this creature enters, choose one β β’ Cure Wounds β You gain 2 life. β’ Dispel Magic β Destroy target enchantment. β’ Gentle Repose β Exile target card from a graveyard.

Creature β Elf Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature β Human Warlock
Whenever another Human you control enters, this creature gets +1/+1 until end of turn.

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Creature β Elf Archer
Flash Reach

Creature β Human Knight
Lifelink At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.

Creature β Cat Soldier
Flying {4}{W}: Creatures you control get +1/+1 until end of turn.