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7471
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Instant
This spell costs {1} less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.

Creature β Insect
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.

Sorcery
All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard.

Creature β Human Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

Artifact β Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2

Enchantment
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen β β’ This enchantment deals 4 damage to any target and you gain 4 life. β’ Target opponent discards two cards. β’ Draw two cards. β’ You lose the game.
Creature β Demon
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.

Artifact β Equipment
Equipped creature gets +4/+2. EquipβSacrifice a creature.
Artifact β Equipment
Equipped creature gets +4/+2. EquipβSacrifice a creature.

Instant
Scry 2, then draw two cards. You lose 2 life.

Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

Legendary Creature β Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Legendary Creature β Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.

Instant
Counter target creature spell. Draw a card, then discard a card.

Creature β Spirit Pirate
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Artifact β Vehicle
Flying {T}: Add one mana of any color. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Instant // Instant

Instant
This spell costs {2} less to cast if it targets an attacking creature. Target creature gets -4/-0 until end of turn. Draw a card.

Instant
Target creature gets -3/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.

Creature β Eldrazi
Devoid (This card has no color.) Kicker {C} (You may pay an additional {C} as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. β’ Return target creature to its owner's hand. β’ Target player draws two cards, then discards a card.

Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may return another target creature you control to its owner's hand.

Creature β Human Wizard
{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)

Enchantment β Room // Enchantment β Room
Artifact β Vehicle
Imprint β As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

Creature β Human Soldier
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Instant
Return target nonland permanent to its owner's hand. If it was attacking, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."

Creature β Demon
Flying At the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.

Creature β Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.

Land β Desert
This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.

Land
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
Land
{1}, {T}: Add {W}{B}.

Creature β Vampire
Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.

Instant
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.

Sorcery β Lesson
As an additional cost to cast this spell, sacrifice a creature. Choose one or both β β’ Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. β’ Destroy target creature.

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Instant
Choose one β β’ Destroy target creature with toughness 4 or greater. β’ Destroy target enchantment.

Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.

Artifact
When this artifact enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.

Artifact β Vehicle
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling {W} ({W}, Discard this card: Draw a card.)

Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment β Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Creature β Devil Warrior
Trample, haste Alliance β Whenever another creature you control enters, double this creature's power until end of turn.

Legendary Creature β Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
Legendary Creature β Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Creature β Goblin Monk
Haste Flurry β Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.