Inventory last scanned: 5/13/2026, 7:46:09 PM
Creature — Skeleton Beast
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Creature — Elemental Insect
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
Instant // Sorcery
Creature — Human Warrior
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature — Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact — Equipment
Equipped creature gets +3/+1. Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dragon
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Creature — Human Scout
When this creature enters, untap target creature.
Legendary Creature — Human Warrior
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
Creature — Elemental Ooze
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Instant
Tiered (Choose one additional cost.) • Blizzard — {0} — Return target creature to its owner's hand. • Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. • Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell.
Creature — Beast
Trample Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature — Serpent
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature — Elemental
Flying When this creature enters, draw a card, then discard a card.
Creature — Tiefling Warrior
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Creature — Elemental Soldier
Vigilance Whenever this creature attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, this creature gets +2/+1 until end of turn.
Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.
Creature — Human Employee
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped.
Land — Plains
({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.
Legendary Creature — Lizard Performer
As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Advisor
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
Creature — Lizard Bird Pirate
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Legendary Creature — Shade Knight
Protection from white
Creature — Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Faerie Wizard
You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Creature — Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Creature — Jellyfish Warrior
Flash Flying {2}, Sacrifice this creature: Draw a card.
Creature — Jellyfish Rogue
This creature can't be blocked if you've cast two or more spells this turn. Whenever this creature deals combat damage to a player, draw a card.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Equipped creature gets +1/+2. Equip {3}
Creature — Jellyfish Rogue
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
Creature — Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature — Vampire Dragon
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Legendary Creature — Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Legendary Creature — Human Rogue Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Snake Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Creature — Orc Warlock
Vigilance When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Artifact Creature — Robot
When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
Sorcery
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.