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Legendary Creature β Zombie Horror
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.

Legendary Creature β Human Warrior Villain
Vigilance Top of the Food Chain β Kraven's power is equal to the greatest mana value among permanents you control.

Creature β Cat Villain
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Creature β Kree Soldier Villain
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Artifact Creature β Kree Robot Villain
Reach Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Legendary Creature β Goblin
Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
Legendary Creature β Goblin
Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

Artifact Creature β Insect Thopter
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Artifact Creature β Insect Thopter
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery
Create two 1/1 red Goblin creature tokens.

Legendary Creature β Dwarf Wizard
Lifelink Trace Aether β Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.

Creature β Human Warrior
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.

Creature β Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Beast
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature β Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

Creature β Insect
Defender {2}{G}: This creature can attack this turn as though it didn't have defender.

Artifact β Food Equipment
Equipped creature gets +2/+0. {2}, {T}, Sacrifice this Equipment: You gain 3 life. When this Equipment is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. Equip {2}

Creature β Human Warrior
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Human Cleric
{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)

Legendary Creature β Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.

Creature β Elf Druid
When this creature enters, put a +1/+1 counter on target creature you control.

Creature β Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.

Creature β Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Human Warrior Hero
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.

Legendary Creature β Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.

Artifact β Vehicle
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2

Legendary Creature β Lizard Artificer
Menace, ward {2}, haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Legendary Creature β Lizard Artificer
Menace, ward {2}, haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

Artifact β Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.

Creature β Human Warrior Ally
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.

Creature β Human Warrior Ally

Creature β Human Warrior Ally
When this creature enters, create a 1/1 white Ally creature token.

Creature β Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.

Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

Creature β Faerie Noble
Flying Celebration β At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.

Legendary Creature β Beast Mount
Flying Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Legendary Creature β Human Soldier
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
Legendary Creature β Human Soldier
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.

Land
This land enters tapped unless a player has 13 or less life. {T}: Add {G} or {U}.

Creature β Phoenix
Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Creature β Phoenix
Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

Legendary Creature β Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.

Creature β Goat Beast
When this creature enters, put target card from an opponent's graveyard on the bottom of their library. Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Artifact
{T}: Add one mana of any color. {4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

Artifact
{T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Instant
Target creature gets +2/-2 until end of turn.

Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.

Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.

Creature β Plant Beast
This spell costs {2} less to cast if your opponents control three or more creatures. Reach

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Instant
Target creature gets -3/-3 until end of turn.

Enchantment
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.

Sorcery
Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.