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Creature β Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.

Creature β Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature β Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.

Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Phyrexian Zombie Knight
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals damage to a player, that player discards a card.

Creature β Minotaur Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.

Enchantment Creature β Nymph
{2}{R}, Discard a card: Draw a card.

Artifact Creature β Robot Pangolin
Whenever another artifact you control enters, you may pay {1}. If you do, put a +1/+1 counter on this creature.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Scry 2. II β You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III β Put a +1/+1 counter on each creature you control.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga deals 4 damage to any target. II β Create two 1/1 black Assassin creature tokens with menace. III β Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Creature β Goblin Warrior
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.

Creature β Snake Druid
{T}: Add {G}. As long as this creature is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.)
Creature β Snake Ninja Rogue
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Creature β Phyrexian Cleric
Vigilance This creature gets +2/+0 as long as you control two or more artifacts.

Legendary Creature β Merfolk Bard
This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards.

Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land β Gate
This land enters tapped. {T}: Add {W} or {B}.

Creature β Human Wizard
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.

Creature β Human Cleric
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one β β’ Creatures you control get +1/+1 until end of turn. β’ Creatures you don't control get -1/-1 until end of turn.

Creature β Human Rogue
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Artifact
{1}, {T}: Add {W}{B}.

Creature β Human Scientist
{6}{U}: Draw two cards.

Legendary Creature β Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary. {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox β Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Osseous Exhale deals 5 damage to target attacking or blocking creature. If a Dragon was beheld, you gain 2 life.

Creature β Rat
When this creature enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.

Creature β Bird Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature β Human Detective
Flash When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.

Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Otter Bird
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.

Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.

Creature β Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.

Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.

Creature β Human Rogue
Lifelink When this creature dies, draw a card.

Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. β’ 3/1 Human Warrior with trample and haste. β’ 2/1 Human Cleric with lifelink and haste. β’ 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."

Creature β Human Warlock
When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant β If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Instant
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.

Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. {2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.

Creature β Lizard Wizard
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on this creature. Whenever this creature attacks, double its power until end of turn. Whenever this creature deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X {E}, where X is that excess damage.

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment β Aura
Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.

Land
{1}, {T}: Add {G}{U}.

Creature β Plant Wall
Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Land β Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Creature β Elf Druid
{T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to turn permanents face up.

Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.

Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1β9 | Creatures you control get +2/+2 until end of turn. 10β19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Instant
This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker.

Instant
Choose one or both β β’ Overwhelming Surge deals 3 damage to target creature. β’ Destroy target noncreature artifact.

Instant β Lesson
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.

Creature β Ogre Mercenary
Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)

Legendary Creature β Phyrexian Nightmare
Flying Wardβ{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.

Creature β Bird Bear
Mama's Coming β Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.

Creature β Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Creature β Bird
Flying When this creature enters, draw a card, then discard a card.

Creature β Bird Cleric
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.