Inventory last scanned: 5/14/2026, 7:44:45 PM
Creature — Sphinx
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Kraken
Trample, ward {2} At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
Creature — Bird
Haste, protection from Coyotes {3}: This creature can't be blocked this turn except by creatures with haste.
Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Creature — Dinosaur Employee
Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.
Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
Land
This land enters tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. Whenever this land attacks, scry 1.
Land
This land enters tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, this land becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever this land attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield.
Creature — Goblin
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
Sorcery
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature — Zombie
{3}{B}: Return this card from your graveyard to the battlefield tapped with two +1/+1 counters on it.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Creature — Elemental
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Sorcery
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn. {1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards.
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Sorcery
Exile target artifact or enchantment.
Creature — Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Artifact Creature — Robot Dog
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
Sorcery
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Legendary Creature — Human Villain
Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
Enchantment
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
Creature — Zombie Rogue
When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Artifact Creature — Gargoyle
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn.
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Creature — Human Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Instant
This spell costs {3} less to cast if it targets a tapped permanent. Exile target creature or Vehicle.
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Creature — Hellion
Reach Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Elf Shaman
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Instant
Target creature gets +3/+0 and gains first strike and reach until end of turn.
Legendary Creature — Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.
Legendary Creature — Human Rogue
Deathtouch When Rilsa Rael enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Instant
Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Creature — Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Creature — Elemental Wizard
When this creature enters, return up to one other target creature to its owner's hand.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{5}: Untap this creature."
Legendary Creature — Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Artifact — Vehicle
When this Vehicle enters, each opponent discards a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Turtle
Flash Defender