Inventory last scanned: 5/14/2026, 7:44:45 PM
Artifact
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.)
Creature — Angel
Flying, vigilance
Creature — Dinosaur
Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
Sorcery — Lesson
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
Instant
Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn.
Sorcery
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land — Gate
This land enters tapped. {T}: Add {G} or {W}.
Creature — Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Artifact
{T}: Add {G} or {W}. {G}{W}: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
Artifact
{1}, {T}: Add {G}{W}.
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Sorcery
Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature — Robot Artificer
When this creature enters, you may sacrifice an artifact. When you do, put a +1/+1 counter on target creature and draw a card.
Creature — Human Detective
This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
Creature — Human Soldier
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature — Human
When this creature enters, create a 1/1 white Bird creature token with flying.
Legendary Creature — Elf Scout
Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature — Elf Scout
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Sorcery
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Creature — Phyrexian Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Artifact Creature — Robot
Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
Instant
Destroy target creature. You gain 2 life.
Legendary Creature — Human Avatar Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Creature — Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature — Angel
Flying, lifelink
Creature — Angel
Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Creature — Unicorn Mount
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Serpent
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card.
Creature — Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Creature — Vedalken Wizard
When this creature enters, draw a card, then scry 2.
Creature — Human Warlock
Deathtouch Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Human Warrior
Constellation — Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Creature — Crocodile
{3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
Legendary Creature — Spirit Avatar
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Creature — Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Legendary Creature — Human Assassin
Deathtouch Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Legendary Creature — Horse
Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.