Inventory last scanned: 5/14/2026, 7:44:45 PM
Creature — Goblin Soldier
Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Legendary Creature — Human Rogue Villain
During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Creature — Badger Pest
Trample Whenever this creature attacks, you gain 2 life.
Creature — Merfolk Scout
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Creature — Rat Rogue
This creature can't be blocked. Threshold — Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless there are seven or more cards in your graveyard.
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Artifact — Equipment
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. Equip—Sacrifice another nonland permanent. Activate only once each turn.
Legendary Creature — Mutant Villain
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
Creature — Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Bird Knight
Flying, double strike, vigilance
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Creature — Zombie Advisor
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Legendary Creature — Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Sorcery
Draw three cards, then discard a card.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Instant
Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)
Artifact Creature — Scarecrow
Vigilance {2}: Add one mana of any color.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment — Aura
Flash Enchant creature or Vehicle When this Aura enters, untap enchanted permanent. Enchanted permanent gets +1/+2 and has reach.
Creature — Dragon Druid
Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Legendary Creature — Human Mercenary Hero
When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3}
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Creature — Merfolk Wizard
As an additional cost to cast this spell, behold a Merfolk or pay {2}. (To behold a Merfolk, choose a Merfolk you control or reveal a Merfolk card from your hand.) When this creature enters, create a 1/1 white and blue Merfolk creature token.
Creature — Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
Land — Gate
This land enters tapped. {T}: Add {G} or {U}.
Artifact
{1}, {T}: Add {G}{U}.
Legendary Creature — Leviathan Avatar
Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Creature — Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Land
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. {T}, Pay 2 life, Sacrifice this artifact: Draw two cards. Activate only as a sorcery.
Creature — Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Bird Scout
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Creature — Dinosaur
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B}
Legendary Creature — Snake Cleric Warlock
{T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
Instant
Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.