Inventory last scanned: 5/15/2026, 7:44:29 PM
Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add one mana of any color. Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card.
Creature — Sloth Beast
Trample, lifelink At the beginning of combat on your turn, exile up to one target card from a graveyard.
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
Enchantment
Flash This spell costs {1} less to cast for each attacking creature. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Creature — Lizard Artificer
Whenever you cast your second spell each turn, create a 1/1 colorless Drone artifact creature token with flying and "This token can block only creatures with flying."
Instant // Instant
Creature — Human Pirate
When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature — Construct
Vigilance When this creature enters, you become the monarch.
Creature — Human Warrior
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Creature — Unicorn
{3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
Creature — Goblin Rigger
When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Token Creature — Lizard Warlock
When this creature dies, it deals 1 damage to target player. (This token's mana cost is {1}{R}.)
Artifact Creature — Camel
This creature enters tapped with two +1/+1 counters on it. This creature doesn't untap during your untap step if it has a +1/+1 counter on it. At the beginning of combat on your turn, you may move a +1/+1 counter from this creature onto target creature.
Artifact Creature — Dragon
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Artifact Creature — Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
Artifact
When this artifact enters, it deals 5 damage to target creature. {1}{R}, Discard this card: Destroy target artifact.
Token Creature — Mouse Soldier
Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is {2}{W}.)
Creature — Whale
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact you control enters, untap this creature.
Creature — Griffin
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Artifact Creature — Robot Soldier
Flying {T}: Add {U}. Spend this mana only to cast an artifact spell. {T}: Add {U}{U}. Spend this mana only to activate abilities of artifact sources.
Creature — Frog Snake
{3}{U}: This creature gains flying until end of turn.
Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Legendary Creature — Dinosaur Villain
Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
Artifact Creature — Dog
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human Mercenary
{2}, {T}: Tap target non-Mount creature.
Creature — Bird Soldier
Flying When this creature enters, put a +1/+1 counter on another target creature you control.
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Frog Warrior
Reach When this creature enters, return up to one other target permanent you control to its owner's hand.
Creature — Rhino Performer
Reach When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
Creature — Goblin Warrior
{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)
Creature — Faerie Assassin
Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Insect Bat
Flying This creature can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.
Creature — Dragon Bard
Defender When this creature enters, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.
Creature — Rhino Bard
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
Creature — Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard. Flying
Creature — Zombie Horror
This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Legendary Creature — Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Creature — Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Creature — Zombie
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.
Legendary Creature — Insect Mutant Scientist
Flying When Stockman enters, draw a card, then discard a card. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Dwarf Knight
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
Creature — Elf Druid
{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
Creature — Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
Instant
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Creature — Spirit Chimera
{W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
Whenever a creature you control attacks, you get {E} (an energy counter). {T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
Legendary Artifact
If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Artifact Creature — Snake
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.