1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5365
In Stock
5365
Rating
—
Inventory last scanned: 6/15/2026, 6:10:37 PM
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. Sacrifice this Aura: Regenerate enchanted creature.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Artifact — Vehicle
Flying, vigilance {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Wurm
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Instant // Sorcery
Creature — Bird
Flying When this creature enters, draw a card at the beginning of the next turn's upkeep.
Creature — Insect
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
Artifact — Vehicle
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature — Insect
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard. When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
Creature — Imp
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Enchantment — Case
When this Case enters, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Enchantment — Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Human Berserker
Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature — Human Ranger
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Instant
Destroy target nonlegendary creature.
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Land
{T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.
Creature — Crocodile
Instant
Draw two cards, then discard a card.
Creature — Horror Mercenary
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Creature — Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature — Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
Creature — Fish Crocodile
Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target.
Sorcery
The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
Creature — Human Cleric
When this creature enters, you gain 3 life.
Creature — Cat Bird
Flying Whenever this creature attacks, untap target artifact or creature.
Instant
Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Instant
As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn.
Creature — Phyrexian Dog
When this creature dies, each player loses 4 life.
Creature — Elf Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
Creature — Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: This creature gets +1/-1 until end of turn.
Enchantment Creature — Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.
Creature — Dinosaur
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Creature — Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Artifact
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Creature — Zombie
Menace When this creature enters or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Creature — Wall
Defender (This creature can't attack.) Protection from black
Creature — Centaur Warrior
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
Creature — Centaur Druid
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Octopus Wizard
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Sorcery
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Creature — Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
Enchantment — Aura
Enchant creature Enchanted creature can't attack. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Creature — Cyclops Warrior
{3}{R}: Target creature can't block this turn.
Creature — Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.