1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
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5638
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Creature β Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.

Creature β Human Rogue
When this creature enters, you may discard a card. If you do, draw a card.

Creature β Human Cleric
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Creature β Human Cleric
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Human Cleric
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature β Human Warrior
{R}: This creature gains first strike until end of turn.

Creature β Phyrexian Human
When this creature enters, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

Creature β Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from this creature.
Enchantment β Aura
Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.

Instant
Counter target spell with mana value 4 or greater.

Creature β Rat
When this creature dies, target creature gets -2/-2 until end of turn.

Creature β Rat
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

Instant
Put target artifact or enchantment on top of its owner's library.

Instant
Destroy target artifact or enchantment.

Instant
Target creature gets -2/-2 until end of turn.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Instant
Counter target spell. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.

Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.

Creature β Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Instant
Target opponent loses 1 life and you gain 1 life. Up to one target creature gets +1/+1 until end of turn. Up to one target creature gets -1/-1 until end of turn.

Creature β Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Sorcery
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.

Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) {1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.

Artifact Creature β Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.

Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")


Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.

Instant
Destroy target artifact. You gain life equal to its mana value.

Instant
Destroy target attacking or blocking creature.

Creature β Griffin
Flying, vigilance
Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.

Creature β Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Djinn
Flying Whenever you cast an instant or sorcery spell, choose one β β’ This creature gets +1/+1 until end of turn. β’ Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. β’ Scry 1.

Artifact Creature β Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.

Creature β Human Villain
Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Legendary Creature β Human Scientist Villain
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)

Legendary Creature β Gamma Doctor Hero
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. {T}: Add X mana of any one color, where X is Doc Samson's power.

Legendary Creature β Human Doctor
Vigilance (Attacking doesn't cause this creature to tap.) When Doctor Jane Foster enters, return target creature card with mana value 3 or less from your graveyard to your hand. If you gained life this turn, return that card to the battlefield instead.

Creature β Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Legendary Creature β Mutant Ninja Turtle
When Donatello enters, if you control an artifact, draw a card.

Legendary Creature β Mutant Ninja Turtle
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.

Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Human
When this creature dies, create a 2/2 black Zombie creature token.

Creature β Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.

Legendary Creature β Dwarf Warrior
Trample When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)

Instant // Instant

Legendary Planeswalker β Dovin
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. β1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Enchantment
When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II β Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV β Target opponent loses 1 life and you gain 1 life.

Creature β Skunk Assassin
Flash When this creature enters, choose one β β’ Target creature an opponent controls gets -1/-1 until end of turn. β’ Destroy target creature an opponent controls that was dealt damage this turn.

Creature β Dinosaur Dragon Mount
Flying, haste Whenever this creature attacks while saddled, it deals 2 damage to any target. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Human Soldier
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)