1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
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5638
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β
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Creature β Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.

Artifact β Vehicle
When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.

Creature β Human Rogue
This creature can't be blocked by creatures with power 4 or greater.

Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.
Creature β Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Elephant Druid
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)

Creature β Griffin
Flying {2}{W}, Sacrifice two enchantments: Return this card from your graveyard to your hand.
Legendary Creature β Dwarf Warrior
First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Creature β Dwarf Soldier
When this creature dies, create a 1/1 colorless Hero creature token.

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Artifact β Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}

Creature β Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.

Artifact β Equipment
When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.

Creature β Dwarf Citizen
{3}{W}: Creatures you control get +1/+1 until end of turn.

Land
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.

Creature β Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. This creature deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

Artifact β Equipment
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Creature β Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Creature β Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.

![Dwarven Trader [Version 2]](https://cards.scryfall.io/normal/front/4/d/4db9aa47-f42b-41e9-948c-8b012c3809fb.jpg?1783947283)
Creature β Dwarf

Creature β Dwarf
Whenever this creature attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.

Legendary Artifact Creature β Construct
Trample Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token.

Enchantment β Aura
Enchant creature When enchanted creature dies, target player discards two cards.

Creature β Goblin Pilot
This creature saddles Mounts and crews Vehicles as though its power were 2 greater. When this creature dies, it deals 1 damage to any target.

Creature β Cat Cleric
When this creature enters, create a 1/1 white and black Inkling creature token with flying.

Creature β Boar
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Bird Soldier
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.

Sorcery β Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Soldier Ally
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.

Creature β Human Soldier Ally
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.

Creature β Human Soldier
Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.

Enchantment β Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.

Sorcery
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Artifact β Vehicle
Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Human Warrior Performer
Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.

Creature β Dinosaur
Trample When this creature enters, draw a card for each other Dinosaur you control.

Creature β Human Soldier Rogue
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Knight
Vigilance Whenever this creature deals damage to a Goblin or Orc, destroy that creature.

Creature β Bird Spirit Avatar
Flying, vigilance Alliance β Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)

Instant
Destroy target creature with flying and all Equipment attached to that creature.

Creature β Avatar Praetor
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.

Land
This land enters tapped. {T}: Add {B}. {T}, Sacrifice this land: Add {B}{B}.

Instant
Choose one β β’ Target opponent loses 1 life and you gain 1 life. β’ Exile up to three target cards from a single graveyard. β’ Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Artifact Creature β Rhino
Trample

Creature β Human Peasant
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)

Creature β Vampire Spirit
Descend 4 β As long as there are four or more permanent cards in your graveyard, this creature gets +1/+1 and has lifelink.

Legendary Creature β Human Hero
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Creature β Goblin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Kithkin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.