1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
In Stock
5638
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β
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Creature β Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact Creature β Robot Scout
Reach When this creature dies, each player creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice this land: Return target card that has an Adventure from your graveyard to your hand.

Creature β Dog
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create a 1/1 black Rat creature token with "This token can't block."

Creature β Fish Dog
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.

Artifact
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Creature β Spirit Cleric
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.

Instant
Put two +1/+1 counters on target creature. Infusion β If you gained life this turn, that creature also gains trample and indestructible until end of turn.

Creature β Orc Monk
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.

Instant
This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.

Creature β Cyclops
If a creature you control attacks, this creature also attacks if able.

Creature β Griffin
Flying, first strike

Creature β Goblin Warlock
When this creature enters, create a 1/1 black and red Goblin creature token.

Creature β Human Soldier
When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Creature β Plant Wall
Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target.

Sorcery
Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)

Legendary Creature β Human Ninja Villain
Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less.

Legendary Creature β Human Assassin Hero
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.

Creature β Human Wizard
Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature β Elemental Bird
Flying, vigilance Opus β Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
Instant β Lesson
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Creature β Wurm
Vigilance, trample

Creature β Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature dies, create a 1/1 white Spirit creature token with flying.

Creature β Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature β Human Soldier
Heroic β Whenever you cast a spell that targets this creature, you may tap target creature.

Artifact
This artifact enters tapped. {T}, Sacrifice this artifact: You gain 4 life. {8}, {T}, Sacrifice this artifact: You gain 8 life.

Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.

Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Creature β Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.

Sorcery
Return target card from your graveyard to your hand.
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.

Land
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.

Creature β Elf Bard
{4}{U}: Target creature can't be blocked this turn.

Artifact
{1}, {T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

Creature β Elf Pilot
Landfall β Whenever a land you control enters, choose one β β’ Tap target creature an opponent controls. β’ Untap target creature you control.

Creature β Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

Creature β Elf
{G}: Target creature gains trample until end of turn.
Creature β Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Creature β Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Creature β Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.

Creature β Elf Wizard
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.

Creature β Elf
Shroud (This creature can't be the target of spells or abilities.)

Creature β Elf
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Creature β Elf Ranger
Creature β Elf Ranger

Creature β Elf Druid
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. Exhaust β {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

Creature β Elf Druid
When this creature enters, return target permanent card from your graveyard to your hand.
Creature β Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Creature β Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Creature β Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Creature β Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.