1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
In Stock
5638
Rating
β
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Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.

Creature β Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.

Creature β Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: This creature gains vigilance until end of turn.

Creature β Human Scout

Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.)

Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature β Nightstalker
This creature has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)

Instant
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.


Creature β Wolf
Trample {1}{R}: This creature gets +2/+0 until end of turn.

Creature β Nightstalker
Flying

Creature β Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Regenerate this creature.

Enchantment β Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Creature β Human Knight
Haste When this creature enters, target creature can't block this turn.

Creature β Boar
Trample Morbid β This creature enters with two +1/+1 counters on it if a creature died this turn.

Enchantment β Aura
Enchant creature At the beginning of your upkeep, you may put an infection counter on this Aura. At the beginning of the upkeep of enchanted creature's controller, this Aura deals X damage to that player, where X is the number of infection counters on this Aura.

Creature β Devil
Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Creature β Horror
{2}{B}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may draw two cards. If you do, you lose 2 life.

Creature β Shade Horror
{B}: This creature gets +1/+1 until end of turn.

Creature β Spirit
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1} for each other creature you control.

Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Land
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Creature β Human Cleric
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.

Creature β Elemental Dog
{R}: This creature gets +1/+0 until end of turn.

Enchantment β Aura
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Artifact
Climb Over β {T}: Target Wall can't block this turn. Tie Up β {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down β {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Instant
Return up to two target creature cards from your graveyard to your hand.

Artifact Creature β Homunculus
Flying Filigree Attendant's power is equal to the number of artifacts you control.

Artifact Creature β Phyrexian Construct
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment. Destroy target creature.

Sorcery
As an additional cost to cast this spell, sacrifice a creature or enchantment. Exile target creature.

Legendary Creature β Alien Dragon Villain
Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.

Creature β Human Shaman
Haste At the beginning of your upkeep, you may sacrifice a creature. When you do, this creature deals 2 damage to target opponent or planeswalker.

Enchantment β Aura
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.

Creature β Lizard Warlock
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.

Artifact
This artifact enters tapped. {T}: Add two mana of different colors.

Instant
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Soldier
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn.

Creature β Human Artificer
Raid β At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.

Creature β Human Soldier
Raid β When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Human Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)

Artifact β Vehicle
Reach When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact Creature β Wall
Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Enchantment β Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.

Creature β Human Cleric
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature.

Instant
Fires of Undeath deals 2 damage to any target. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Creature β Dragon
Flying Whenever you cast a noncreature or Dragon spell, this creature deals 1 damage to each opponent.

Creature β Human Pilot Ally
Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.