1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
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5638
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β
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Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Enchantment
Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."

Instant
Destroy target creature. Infusion β If you gained life this turn, that creature's controller loses 3 life.

Creature β Human Ninja
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.

Creature β Devil
When this creature dies, it deals 1 damage to any target.

Creature β Human Ninja Warlock
Lifelink Disappear β When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token.

Creature β Human Ninja
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life.

Artifact Creature β Scarecrow
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Enchantment β Aura
Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."

Creature β Spirit Cleric
When this creature enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.

Land
This land enters tapped. {T}: Add {W}. {1}{W}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Instant
Put target creature with flying on the bottom of its owner's library.

Creature β Human Advisor Ally
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)
Basic Land β Forest
({T}: Add {G}.)

Creature β Devil
When this creature enters, it deals 1 damage to target creature and 1 damage to you.

Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Sorcery
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Creature β Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired β Whenever this creature becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.

Sorcery
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Creature β Beast
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.
Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Enchantment β Aura
Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.


Creature β Cyclops Soldier
Whenever this creature attacks, it gets +3/+0 until end of turn. Whenever this creature blocks, it gets +0/+3 until end of turn.

Creature β Dog Soldier
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Creature β Cat
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on this creature.
Enchantment
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.

Creature β Troll Warlock
WardβDiscard a card. Repartee β Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.

Land
This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Spirit
This creature can't block. {B}, Pay 1 life: Return this creature to its owner's hand.

Artifact β Clue
You may look at face-down creatures your opponents control any time. {2}, Sacrifice this artifact: Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Create two 1/1 white Ally creature tokens. II β You may discard a card. If you do, draw a card. III β Creatures you control get +1/+0 until end of turn.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II β Target player mills four cards. III β Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Instant
Destroy target creature with flying. Reinforce 2β{2}{G} ({2}{G}, Discard this card: Put two +1/+1 counters on target creature.)

Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.

Creature β Fractal Elk
Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature β Elf Wizard
Ward {2} Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.

Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Instant
Put any number of target artifact cards from your graveyard on top of your library. Draw a card.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +2/+2 and has trample.

Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Creature β Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)