1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5363
In Stock
5363
Rating
—
Inventory last scanned: 6/16/2026, 6:10:57 PM
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Land — Cave
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.
Creature — Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Faerie Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
Creature — Bird Mutant
Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
Creature — Djinn Monk
Flying The second spell you cast each turn costs {1} less to cast.
Creature — Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
Creature — Giant
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Land
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1}.
Creature — Elemental Wolverine
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
Creature — Ogre
Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
Creature — Shade
{B}: This creature gets +1/+1 until end of turn.
Creature — Boar Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Instant
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Creature — Beast
Creature — Elemental
Morbid — When this creature enters, if a creature died this turn, you gain 5 life.
Creature — Spirit
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, remove target attacking or blocking creature from combat.
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Creature — Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Creature — Homarid Shaman
{U}: Tap target green creature.
Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Instant
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Artifact — Vehicle
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Creature — Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Return target artifact, enchantment, or land to its owner's hand.
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Enchantment Creature — Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
Artifact Creature — Construct
{0}: This creature gets -1/-1 and gains flying until end of turn.
Sorcery
Create three 1/1 white Rabbit creature tokens.
Creature — Chimera
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Creature — Troll
{G}: Regenerate this creature.
Instant
Hornet Sting deals 1 damage to any target.
Artifact Creature — Spirit
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Sorcery
Target player discards a card, then mills a card.
Creature — Horror
{U}: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact Creature — Gnome
Haste {T}: Another target creature gains haste until end of turn.
Creature — Vedalken Detective
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment
Start your engines! When this enchantment enters, create a 2/2 black Zombie creature token. Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.