1262 Main Street Suite C, Sweet Home, OR, 97386
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5638
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5638
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β
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Legendary Creature β Gamma Berserker Hero
Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up β {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Creature β Ogre
This creature can't block.

Legendary Creature β Kree Skrull Hero
Vigilance Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.

Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Destroy target noncreature artifact. β’ Target creature you control deals damage equal to its power to target creature an opponent controls.
Instant
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Destroy target noncreature artifact. β’ Target creature you control deals damage equal to its power to target creature an opponent controls.

Artifact β Vehicle
Flying When this Vehicle enters, draw two cards. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact β Vehicle
Flying When this Vehicle enters, draw two cards. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Instant
Destroy target Human creature.
Legendary Creature β Human Hero
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.

Legendary Creature β Human Hero
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up β {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Creature β Human Monk
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.

Creature β Homunculus
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Zombie Warrior
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Creature β Zombie
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.

Creature β Giraffe
Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Creature β Elemental
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.
![Hungry Mist [Version 2]](https://cards.scryfall.io/normal/front/d/0/d0336557-3499-4227-81b1-c37d9fc0aacb.jpg?1783942939)
Creature β Elemental
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.

Creature β Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.

Creature β Zombie
This creature can't block Humans.

Creature β Bird Beast
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.

Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

Creature β Cyclops
{1}, Sacrifice another creature: This creature deals 1 damage to any target.

Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.

Sorcery
Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant // Sorcery

Creature β Spirit
{0}: This creature gets -1/-0 and gains flying until end of turn.

Artifact Creature β Robot Villain
Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to target opponent.

Enchantment
When this enchantment enters, target opponent discards two cards. Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.

Creature β Human Soldier Villain
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)

Artifact Creature β Robot
Defender {T}: Add {U}. This mana can't be spent to cast a nonartifact spell.

Creature β Merfolk Wizard
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell. {1}, {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

Artifact β Equipment
Equipped creature gets +3/+1. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Sorcery
Surveil 1, then you draw a card and lose 1 life. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Void β If a nonland permanent left the battlefield this turn or a spell was warped this turn, draw another card.
Sorcery
Target player discards two cards at random.

Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Instant
Creatures your opponents control get -4/-0 until end of turn.

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. Draw a card.
Creature β Human Soldier
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature β Human Soldier
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature β Human Soldier
{1}: This creature gains first strike until end of turn. {1}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature β Human Soldier
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Creature β Human Soldier
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Creature β Human Soldier
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

Creature β Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Creature β Human
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Creature β Human
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.
Creature β Human
This creature enters with three credit counters on it. When this creature enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on this creature. Sacrifice this creature: You gain 1 life for each credit counter on this creature. Activate only during your upkeep.

Creature β Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature β Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Creature β Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
Creature β Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
Creature β Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
Creature β Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.

Creature β Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.

Creature β Beast
Trample Landfall β Whenever a land you control enters, this creature gets +1/+0 until end of turn.