1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
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5638
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β
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Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When this creature enters, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.

Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.

Creature β Cat Knight Villain
Trample Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Sorcery
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.

Creature β Fox Spirit
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Bird
Flash Flying When this creature enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Legendary Creature β Human Pilot
Mounts and Vehicles you control have haste. Whenever a Mount you control enters, it becomes saddled until end of turn. Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Creature β Lizard Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") III β Exile the top three cards of target opponent's library. You may play those cards this turn.

Land
{T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.

Creature β Human Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Legendary Creature β Mutant Ninja Bird
Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control.

Creature β Insect Assassin
Deathtouch

Legendary Creature β Human Warrior Villain
Vigilance Top of the Food Chain β Kraven's power is equal to the greatest mana value among permanents you control.

Creature β Cat Villain
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II β Target creature you control gets +2/+2 until end of turn. III β Return target creature card from your graveyard to your hand.

Creature β Kree Soldier Villain
Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Artifact Creature β Kree Robot Villain
Reach Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Human Spellshaper
{R}, {T}, Discard a card: This creature deals 1 damage to any target.

Creature β Human Warrior
Trample Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.

Creature β Insect
Defender {2}{G}: This creature can attack this turn as though it didn't have defender.

Creature β Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn. {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

Enchantment β Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.

Creature β Human Wizard Sorcerer
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.

Creature β Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.

Creature β Human Warrior
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Human Cleric
{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)

Creature β Serpent
This creature can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice this creature.

Creature β Phyrexian Hyena
Trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.

Creature β Elemental
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.

Creature β Giant Berserker
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) This creature attacks each combat if able.

Creature β Elemental Wizard
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.

Creature β Elemental Warrior
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Human Warrior Hero
When this creature enters, you may sacrifice an artifact or discard a card. If you do, draw a card.

Creature β Cat Warrior
Flash When this creature enters, choose one β β’ Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn. β’ You gain 2 life and scry 2. β’ Exile target player's graveyard.

Artifact β Equipment
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.

Creature β Human Warrior Ally
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.

Creature β Human Warrior Ally

Creature β Human Warrior Ally
When this creature enters, create a 1/1 white Ally creature token.

Creature β Goblin
Flying This creature can't block.

Creature β Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste

Creature β Goblin
At the beginning of your upkeep, you may have this creature deal 1 damage to target player or planeswalker.

Creature β Drake
Flying {G}: This creature gets +0/+1 until end of turn. Activate only once each turn. Sacrifice this creature and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.

Creature β Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
![Labyrinth Minotaur [Version 2]](https://cards.scryfall.io/normal/front/e/5/e5a0658a-dcf6-498f-bac2-da8b3ce5022e.jpg?1783942234)
Creature β Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature β Faerie Noble
Flying Celebration β At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
Legendary Creature β Human Shaman
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.

Legendary Creature β Beast Mount
Flying Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Sorcery
Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature β Human Cleric
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Land
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.

Creature β Human Scout
When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

Creature β Human Artificer
At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn.

Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.

Creature β Spirit
Flying {U}: Return this creature to its owner's hand.

Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.

Creature β Bear
Reach, trample, haste