1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
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5638
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β
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Creature β Human Soldier
Protection from Vampires

Artifact β Vehicle
During turns other than yours, this Vehicle is an artifact creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Creature β Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)

Enchantment
Raid β At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.

Instant
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Creature β Human Wizard
When this creature enters, target creature you control gains protection from the color of your choice until end of turn.

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Instant
Target creature gets +2/+2 until end of turn. Coven β Then if you control three or more creatures with different powers, draw a card.

Enchantment β Aura
Enchant artifact When this Aura enters, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

Creature β Mutant Rebel
When this creature enters, create a 2/2 red Mutant creature token. Alliance β Whenever another creature you control enters, put a +1/+1 counter on target creature you control.

Legendary Creature β Phyrexian Beast
Migloz enters with five oil counters on it. {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment.

Creature β Dinosaur
Reach When this creature enters, you gain 4 life. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature β Mutant Ninja Turtle
Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.

Creature β Human
{3}{G}: This creature becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.

Artifact
{2}, {T}: Target player mills two cards.
Creature β Human Soldier
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

Creature β Dryad Druid
When this creature enters, you gain 1 life. {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.

Sorcery
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.

Sorcery
Target player discards two cards.
Creature β Merfolk Wizard
Exhaust β {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
Creature β Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature β Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature β Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Instant
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.

Creature β Human Soldier
{T}, Sacrifice this creature: Destroy target attacking creature.

Creature β Human Rogue
Trample When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Spider
Reach When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Creature β Horror
When this creature dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Shade
{B}, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.

Land
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.

Creature β Elf Druid
Landfall β Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.

Creature β Elf Ranger
When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.

Creature β Elf Ranger
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.

Instant
Target creature gets +2/+2 until end of turn. Metalcraft β That creature gets +4/+4 until end of turn instead if you control three or more artifacts.

Creature β Human Soldier
Vigilance Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.

Creature β Human Wizard
Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

Creature β Dog
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return up to one other target permanent you control to its owner's hand.

Creature β Shapeshifter
Changeling (This card is every creature type.) Flash

Instant
Choose one β β’ Create two 1/1 colorless Soldier artifact creature tokens. β’ Creatures you control get +2/+0 until end of turn.

Artifact
{1}, {T}, Sacrifice this artifact: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Instant
Target creature's owner puts it on their choice of the top or bottom of their library.

Creature β Horror Mercenary
Flying

Sorcery
Creatures target player controls don't untap during that player's next untap step.

Creature β Frog Warrior
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

Legendary Creature β Human Villain
At the beginning of your upkeep, choose one β β’ Put a +1/+1 counter on Mister Hyde. β’ Remove a counter from a creature you control. If you do, draw a card.

Creature β Illusion
{U}: Counter target spell that targets this creature.

Creature β Kithkin Advisor
This spell costs {1} less to cast if you control a Kithkin. When this creature enters, draw a card.

Creature β Pegasus
Flying

Creature β Bird
Flying When this creature enters, return target creature to its owner's hand.

Legendary Creature β Human Detective Hero
{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.

Creature β Goblin Soldier
Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)

Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card.

Legendary Creature β Jellyfish Advisor
Flying Whenever an artifact you control enters, put a +1/+1 counter on target creature.

Artifact β Vehicle
This Vehicle has haste as long as you control a Mount. Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Human Rogue Villain
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Legendary Creature β Human Spy Hero
Double strike Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.