1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5363
In Stock
5363
Rating
—
Inventory last scanned: 6/21/2026, 6:08:57 PM
Legendary Creature — Efreet Wizard
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Creature — Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature — Robot
Whenever this creature becomes tapped, untap another target permanent. This ability triggers only once each turn.
Legendary Planeswalker — Narset
Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Narset's Rebuke deals 5 damage to target creature. Add {U}{R}{W}. If that creature would die this turn, exile it instead.
Artifact Creature — Construct
{2}: This creature gets +1/+0 until end of turn.
Creature — Whale
First strike, protection from red
Instant
Destroy target artifact or enchantment. You gain 3 life.
Instant
Destroy target artifact or enchantment.
Enchantment — Aura
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gets +1/+1 until end of turn. Untap it.
Creature — Vampire Rogue
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Spirit
{W}, {T}: Tap target creature.
Creature — Spirit
Flash Flying Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Creature — Dragon
Flying When this creature enters, it deals 3 damage to any target.
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Instant
Counter target noncreature spell.
Creature — Unicorn
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Creature — Snake
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature — Phoenix
Flying {2}{R}: Return this card from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
Instant
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Creature — Bird
Flash (You may cast this spell any time you could cast an instant.) Flying
Creature — Snake
Reach {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Creature — Centaur Warrior
Creature — Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Creature — Phyrexian Zombie Warrior
Whenever a source deals damage to this creature, create a 2/2 black Phyrexian Zombie creature token.
Creature — Human Rogue
Shroud (This creature can't be the target of spells or abilities.) Whenever this creature deals combat damage to a player, you may draw a card.
Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature — Human Noble
Menace When Neva enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Sorcery
Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
Artifact Creature — Construct
Flying When this creature enters, create a 1/1 green and white Human Citizen creature token.
Creature — Spirit
Flying When this creature enters, you may tap target creature.
Legendary Creature — Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Goblin Soldier
Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Vampire
Flying When this creature enters, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Faerie Assassin
Flying, lifelink Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
Creature — Vampire
This creature has haste as long as an opponent controls a Human.
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
Creature — Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.