1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5366
In Stock
5366
Rating
—
Inventory last scanned: 6/22/2026, 6:09:29 PM
Creature — Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Ouphe
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
Creature — Ogre Rogue
When this creature dies, it deals 2 damage to any target. Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Creature — Mutant Horror
This creature enters tapped. Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.
Creature — Yeti
{R}{G}: This creature gets +1/-1 until end of turn.
Creature — Human Wizard
{W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn.
Creature — Shark Octopus Crab
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Instant
Destroy target artifact.
Creature — Dwarf Warlock
Lifelink {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Sorcery
Destroy target artifact, enchantment, or creature with flying. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Exile target artifact.
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
Creature — Human Minion
{B}{R}, {T}: This creature deals 2 damage to target white creature.
Creature — Demon
Flying When this creature enters, all other creatures get -2/-2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Choose one — • Each opponent sacrifices a nontoken creature of their choice. • Each opponent sacrifices a creature token of their choice. • Each opponent sacrifices a planeswalker of their choice.
Sorcery
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
Creature — Spirit
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
Instant
Prevent all damage that would be dealt to target creature this turn.
Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
Creature — Elemental
Menace (This creature can't be blocked except by two or more creatures.) Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
Creature — Wall
Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Efreet
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Enchantment — Aura
Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
Creature — Elemental
Flying Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
Creature — Human Soldier
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Pirate
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Creature — Siren
Flying {1}{U}: Target creature an opponent controls attacks this turn if able. {1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Creature — Dinosaur
First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Instant
Shock deals 2 damage to any target.
Creature — Goblin Soldier
Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Legendary Creature — Human Rogue Villain
During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Creature — Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
Sorcery
Exile target artifact, enchantment, or creature with flying.
Creature — Badger Pest
Trample Whenever this creature attacks, you gain 2 life.
Creature — Merfolk Scout
Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Enchantment
When this enchantment enters, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
Artifact — Equipment
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. Equip—Sacrifice another nonland permanent. Activate only once each turn.
Sorcery
Choose one — • Target player discards two cards. • Target player draws two cards and loses 2 life.
Instant
Shredding Winds deals 7 damage to target creature with flying.
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, put a +1/+1 counter on target creature.
Creature — Zombie Bird Warrior
Flying {1}: This creature gains haste until end of turn.
Creature — Spirit
Flying Whenever this creature deals combat damage to a player, that player mills two cards.
Artifact
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.
Creature — Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Instant
Target creature gets -5/-0 until end of turn.