1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5366
In Stock
5366
Rating
—
Inventory last scanned: 6/22/2026, 6:09:29 PM
Creature — Zombie Advisor
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Instant
Two target creatures each get -1/-1 until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Zombie Snake Warlock
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Creature — Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
Creature — Zombie Soldier
This creature can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Human Knight
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
Creature — Human Cleric
{T}: You gain 1 life.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Elf Scout
When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Enchantment — Aura
Flash Enchant creature or Vehicle When this Aura enters, untap enchanted permanent. Enchanted permanent gets +1/+2 and has reach.
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Creature — Fox
{1}{W}, Sacrifice this creature: Exile target enchantment.
Creature — Griffin
Flying, first strike
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Creature — Bird
Flying, trample
Creature — Merfolk Citizen
Whenever this creature becomes tapped, draw a card, then discard a card.
Creature — Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature — Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact — Equipment
Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}
Creature — Ape
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Artifact
{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Phyrexian Soldier
{3}{W}, {T}: Tap target creature. Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Creature — Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Dinosaur
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Sorcery
Destroy target creature. Its controller loses 2 life.
Legendary Creature — Human Rogue
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Sorcery
Sizzle deals 3 damage to each opponent.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample
Creature — Dragon
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Flying {3}{R}: This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1 counter on it.
Artifact — Equipment
When this Equipment enters, tap target permanent. Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Creature — Dwarf Knight
Reach Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Creature — Human Shaman
{R}, {T}, Sacrifice a creature: This creature deals 2 damage to any target.
Creature — Human Cleric
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Creature — Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature — Phyrexian Horror
When you cast a creature spell, sacrifice this creature.
Creature — Phyrexian Imp
Flying When you cast a creature spell, sacrifice this creature.
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Creature — Horror Mercenary
When this creature becomes the target of a spell or ability, sacrifice it.
Creature — Spirit
Flying When this creature becomes the target of a spell or ability, sacrifice it.
Artifact
{1}, {T}, Sacrifice a creature: This artifact deals 2 damage to any target.