1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5366
In Stock
5366
Rating
—
Inventory last scanned: 6/22/2026, 6:09:29 PM
Artifact Creature — Construct
{R}: Target creature can't block this creature this turn.
Creature — Insect
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature — Human Knight
Trample When this creature enters, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Instant
Destroy target creature or Vehicle.
Creature — Human Berserker
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. {1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
Creature — Insect
Flash Flying When this creature enters, target creature you control with flying gets +2/+0 until end of turn.
Artifact — Vehicle
Haste Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) Crew 2
Creature — Bird
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
Creature — Serpent
Defender Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and can attack as though it didn't have defender.
Creature — Spirit Ox
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
Creature — Spirit
Flying Other creatures you control with flying get +0/+1.
Creature — Elemental
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Creature — Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Phyrexian Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Sorcery
Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker.
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Creature — Fungus
When this creature dies, draw a card.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Artifact — Vehicle
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Frog Beast
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
Creature — Beast
This creature gets +2/+1 as long as you control no untapped lands.
Creature — Human Scout
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Squall deals 2 damage to each creature with flying.
Creature — Monger
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {3}
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Creature — Squirrel Mutant
Deathtouch
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
Creature — Djinn Sorcerer
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.
Creature — Human Soldier
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Artifact — Equipment
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Wizard
Defender Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature can attack this turn as though it didn't have defender.
Creature — Cat
This creature can't be blocked by more than one creature.
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Sorcery
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Soldier
When this creature enters, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature — Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
Creature — Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Mouse
Exhaust — {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
Instant
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Destroy target creature with power 3 or greater.