1262 Main Street Suite C, Sweet Home, OR, 97386
Cards Tracked
5638
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5638
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β
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Creature β Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.

Creature β Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.

Creature β Insect
Flying {G}: Regenerate this creature.

Creature β Elf
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.

Creature β Treefolk
Protection from artifacts

Creature β Treefolk
Domain β This spell costs {1} less to cast for each basic land type among lands you control.

Creature β Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Each opponent sacrifices a land of their choice.

Legendary Creature β Human Rogue Villain
Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn.

Creature β Spirit Treefolk
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.

Instant β Lesson
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II β Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III β Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

Creature β Human Soldier
Other Soldiers you control get +1/+1.

Instant
Choose one β β’ Break Their Chains β Destroy target artifact. β’ Interrogate Them β Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Sorcery
Choose one β β’ Form a Party β Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. β’ Start a Brawl β Creatures you control get +2/+2 until end of turn.
Creature β Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Instant
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.

Creature β Snake Rogue
Deathtouch Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Legendary Creature β Spirit Ally
Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Creature β Human Archer
Reach When this creature enters, you may discard a card. If you do, draw a card.

Legendary Creature β Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying

Creature β Cat
{1}{W}, {T}: You gain 2 life.

Legendary Creature β Cat Warrior
Domain β Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Legendary Creature β Cat Warrior
Domain β Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

Instant
Creatures you control get +2/+0 until end of turn. If it's not your turn, untap those creatures.

Creature β Giant Sorcerer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Instant
Target creature gets +2/+2 and gains first strike until end of turn.

Legendary Creature β Merfolk Wizard
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.

Creature β Minotaur
First strike {2}: This creature loses first strike until end of turn. Any player may activate this ability.
Legendary Creature β Tiefling Warrior
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.

Creature β Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}{W}: This creature gains first strike until end of turn.

Creature β Human Knight
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.

Legendary Creature β Human Soldier
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.

Legendary Creature β Human Soldier
Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")
Legendary Creature β Human Soldier
Menace (This creature can't be blocked except by two or more creatures.)

Creature β Goblin Berserker
Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Creature β Boar
Bloodrush β {1}{R}{G}, Discard this card: Target attacking creature gets +5/+4 until end of turn.

Legendary Creature β Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, you create a Treasure token.

Legendary Creature β Human Wizard
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

Sorcery
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.

Legendary Creature β Dinosaur Soldier
Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature β Zombie Giant

Creature β Boar Rhino
When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Artifact Creature β Robot
{T}: Add {R}. {6}{R}: Target creature you control gets +4/+0 until end of turn. Activate only as a sorcery.

Legendary Creature β Griffin
Flying Other Griffin creatures get +1/+1.

Legendary Creature β Human Rogue
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life β β’ Draw a card. β’ Put a +1/+1 counter on Zuko. β’ Add {R}. β’ Exile Zuko, then return him to the battlefield under an opponent's control.
Legendary Creature β Human Rogue
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life β β’ Draw a card. β’ Put a +1/+1 counter on Zuko. β’ Add {R}. β’ Exile Zuko, then return him to the battlefield under an opponent's control.

Legendary Creature β Human Noble
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn.

Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.

Instant β Lesson
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Zuko's Offense deals 2 damage to any target.

Creature β Human Wizard
{2}{B}, {T}: Target player discards a card. Activate only during your turn.

Creature β Human Wizard
{T}: This creature deals 1 damage to any target.