123 SE Parkway Court, Suite 120, Franklin, TN, 37064
Cards Tracked
8922
In Stock
8920
Rating
β
Inventory last scanned: 8/16/2026, 6:10:04 PM
Creature β Badger Beast Mount
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Enchantment β Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Creature β Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
Artifact Creature β Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
Creature β Shapeshifter
Flash You may have this creature enter as a copy of any creature on the battlefield.
Legendary Creature β Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sorcery
Gain control of each noncommander creature with mana value 3 or less.
Creature β Angel
Flying When this creature enters, tap all creatures your opponents control.
Instant
Choose one or more β β’ Counter target spell. β’ Counter target activated or triggered ability. β’ Return target nonland permanent to its owner's hand. β’ Create a token that's a copy of target creature you control. β’ Target player draws a card.
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature β Elemental Incarnation
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature β Construct
Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When this creature dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Enchantment β Aura
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
Legendary Creature β Human Warrior Ally
Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Land
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Snow Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped.
Land
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
Artifact
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
Creature β Elf Archer
Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature.
Instant
Exile all other spells and counter all abilities.
Creature β Elemental Soldier
When this creature dies, draw a card.
Enchantment Creature β Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III β Pain β You draw a card and you lose 1 life. IV β Oblivion β Each opponent sacrifices a creature of their choice and loses 3 life. Menace
Enchantment Creature β Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Stampede! β Other creatures you control get +1/+0 until end of turn.
Enchantment Creature β Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Judgment Bolt β This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III β Wizards you control get +1/+0 until end of turn.
Enchantment Creature β Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Wark β Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV β Kerplunk β Creatures you control gain trample until end of turn.
Enchantment Creature β Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β You may discard a card. If you do, draw a card. III, IV β Add {R}.
Enchantment Creature β Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Create two 1/2 white Moogle creature tokens with lifelink. II, III β Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV β Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
Enchantment Creature β Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Aerospark β Exile target creature an opponent controls until this Saga leaves the battlefield. II, III β Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
Enchantment Creature β Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Lightning β This creature deals 3 damage to each of up to two target creatures. II β Ice β Up to three target creatures can't block this turn. III β Fire β Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
Enchantment Creature β Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III β Choose one at random β β’ Combine Powers! β Put three +1/+1 counters on target creature. β’ Defense! β Put a shield counter on target creature. You gain 3 life. β’ Fight! β This creature fights up to one target creature an opponent controls. Haste
Enchantment Creature β Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls. II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Enchantment Creature β Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Sonic Wings β Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV β Tap up to one target creature and put a stun counter on it. Flying
Creature β Lizard
Domain β {3}{G}: Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Creature β Human Cleric
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Creature β Treefolk Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Instant
Return all lands to their owners' hands.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.