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Cards Tracked
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Legendary Creature β Horse Mount
Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
Legendary Creature β Horse Mount
Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature.

Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.

Legendary Planeswalker β Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. β3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. β7: Return all enchantment cards from your graveyard to the battlefield.

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.

Sorcery
Choose up to two. Return those cards from your graveyard to your hand. β’ Target artifact card. β’ Target creature card. β’ Target enchantment card. β’ Target land card.

Enchantment
Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.

Sorcery
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Legendary Creature β Squirrel Warlock
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

Instant
Counter target spell.

Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Legendary Enchantment β Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."

Artifact β Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Creature β Phyrexian Fungus
{1}, Sacrifice this creature: Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Beast
Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Creature β Elf Soldier
Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand.

Creature β Crab
{1}{U}: This creature gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.

Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Legendary Creature β Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature β Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land β Town
{T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
Legendary Creature β Human Soldier Hero
Throw ... β {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets. ... Catch β At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.

Legendary Creature β Human Soldier Hero
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.

Legendary Creature β Human Soldier Hero
Flying, vigilance Battalion β Whenever Captain America and at least two other creatures attack, put a +1/+1 counter on each attacking creature. They gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Legendary Artifact β Equipment
Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}

Legendary Creature β Shark Pirate
Wardβ{2}, Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.

Legendary Creature β Human Pirate
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Legendary Creature β Kree Soldier Hero
Flying, vigilance Cosmic Awareness β As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.

Creature β Human Wizard
Whenever another Human you control enters, untap this creature. {1}{U}, {T}: You may tap or untap target permanent.

Creature β Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Creature β Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature β Human Pirate
{1}, {T}: Draw a card, then discard a card.

Sorcery
Create three 1/1 white Soldier creature tokens.
Instant
Target blocking creature gets +2/+2 until end of turn. Draw a card.
Legendary Creature β Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Legendary Creature β Human Pirate
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.

Creature β Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Enchantment β Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Sorcery
Take an extra turn after this one.
Legendary Creature β Human Knight
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.

Creature β Gnome Ranger
Whenever this creature attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.

Artifact β Vehicle
Flying, vigilance {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Creature β Dinosaur
This spell can't be countered. Trample, hexproof

Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.

Creature β Insect Horror
Flying When this creature enters, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life.

Artifact β Food
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Sacrifice this artifact: You gain 3 life.

Land
{T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.

Land
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Creature β Human Detective
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You may spend mana as though it were mana of any color to cast Case spells.