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Cards Tracked
8912
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8911
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Creature — Elf Ranger
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.

Artifact Creature — Wall
Defender {2}{W}, {T}: Tap target creature.

Artifact Creature — Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
Artifact Creature — Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Artifact Creature — Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.

Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.

Sorcery
For each creature target player controls, create a token that's a copy of that creature.
Sorcery
For each creature target player controls, create a token that's a copy of that creature.

Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature.

Creature — Human Scout
Flying When this creature enters, you gain 2 life and draw two cards.

Creature — Moogle
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature — Elemental
Flying This creature can block only creatures with flying.

Legendary Creature — Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.

Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.

Legendary Creature — Avatar
Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Creature — Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Land — Locus
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.

Creature — Sliver
Sliver creatures you control have flying and haste.

Instant
Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.
Instant
Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.

Artifact — Vehicle
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

Creature — Human Knight
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.

Creature — Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample

Artifact Creature — Wall
Defender This creature gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Land — Island Mountain
({T}: Add {U} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Creature — Raccoon
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Creature — Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard. {3}{U}, Exile this card from your graveyard: Draw a card.

Artifact — Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature — Cockatrice
Flying Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Creature — Dog
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard. Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Legendary Artifact Creature — Book Construct
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you draw a card and lose 1 life.

Creature — Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.

Artifact Creature — Gnome
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Creature — Spirit Detective
Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.

Creature — Beast
Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.

Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

Enchantment
Creatures you control get +3/+3.

Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Sorcery
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.

Sorcery
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Creature — Ouphe
Activated abilities of artifacts can't be activated.

Legendary Creature — Human Samurai Hero
Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
Creature — Elemental Horse
Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.

Creature — Dinosaur
Reach, trample

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip {3}{G}{G}