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Cards Tracked
8907
In Stock
8906
Rating
β
Inventory last scanned: 8/12/2026, 6:10:48 PM
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards. When you sacrifice this enchantment, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation.
Creature β Human Warrior
Menace (This creature can't be blocked except by two or more creatures.) {1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
Artifact Creature β Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Creature β Dragon
Flying Whenever this creature attacks, mill four cards. You may cast an instant or sorcery spell from your graveyard with mana value 4 or less without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Enchantment
White creatures get +1/+1. Threshold β White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Creature β Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Djinn
Flying Whenever you cast an instant or sorcery spell, choose one β β’ This creature gets +1/+1 until end of turn. β’ Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. β’ Scry 1.
Legendary Creature β Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less.
Artifact Creature β Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.
Legendary Creature β Gamma Doctor Hero
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. {T}: Add X mana of any one color, where X is Doc Samson's power.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Enchantment β Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature β Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
Creature β Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Legendary Creature β Vampire Pirate
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Destroy target nonblack creature.
Sorcery
Choose one β β’ Target opponent exiles a creature they control. β’ Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Creature β Human Warrior
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature β Robot Villain
When this creature enters, you gain 2 life and mill two cards. (Put the top two cards of your library into your graveyard.)
Enchantment Creature β Giant
Constellation β Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Creature β Thrull
Flash Flying Artifacts and creatures entering don't cause abilities to trigger.
Legendary Creature β Treefolk Druid
Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Instant
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant // Instant
Creature β Frog Wizard
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.
Legendary Planeswalker β Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. β1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. β7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Instant
This spell can't be countered. Counter target noncreature spell.
Creature β Skunk Assassin
Flash When this creature enters, choose one β β’ Target creature an opponent controls gets -1/-1 until end of turn. β’ Destroy target creature an opponent controls that was dealt damage this turn.
Creature β Dragon Bard
When this creature dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Creature β Human Soldier
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Creature β Dragon
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)