123 SE Parkway Court, Suite 120, Franklin, TN, 37064
Cards Tracked
8895
In Stock
8894
Rating
β
Inventory last scanned: 8/13/2026, 6:10:08 PM
Artifact β Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters from your graveyard, you may attach this Equipment to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Sliver
Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchantment
Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.
Creature β Elemental Coyote
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on this creature.
Creature β Spirit
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Choose one β β’ Put five charge counters on target Spacecraft or Planet you control. β’ Destroy target artifact.
Artifact Creature β Mole
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
Creature β Drix Wizard
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature β Human Scientist
Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
Creature β Spirit
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
Creature β Spirit Soldier
Flash When this creature enters, other creatures you control get +0/+1 until end of turn.
Legendary Creature β Dragon
Flying Whenever Dromar deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Instant
Choose two β β’ Prevent all damage target instant or sorcery spell would deal this turn. β’ Target player sacrifices an enchantment of their choice. β’ Put a +1/+1 counter on target creature. β’ Target creature you control fights target creature you don't control.
Artifact β Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip {2}
Creature β Bear Mount
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Creature β Eldrazi
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Target player draws X cards. β’ Target player mills twice X cards.
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Eldrazi Trilobite
Vigilance When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Sorcery
You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature β Dwarf Druid
When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10β19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.
Creature β Rabbit Druid
As long as you control a token, this creature gets +2/+0 and has trample.
Creature β Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.
Creature β Zombie
When this creature enters, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
Creature β Dryad Soldier
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Enchantment Creature β Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Creature β Human Soldier
Double strike {5}: Creatures you control get +1/+1 until end of turn.
Legendary Creature β Human Citizen
Hunters for Hire β Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Enchantment β Aura
Enchant creature When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Instant
Coven β Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Sorcery
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters or attacks, investigate. The Most Important Punch in History β {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once.
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Legendary Creature β Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature β Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Land β Desert
{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Legendary Enchantment β Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Creature β Bird Horror
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Insect
{4}{B}: Return this card from your graveyard to your hand.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Legendary Creature β Human Warrior
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.)
Creature β Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery // Sorcery
Creature β Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. {2}{U}{B}: Target player mills two cards.
Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.