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Cards Tracked
8895
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8894
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β
Inventory last scanned: 8/13/2026, 6:10:08 PM
Legendary Creature β Wurm
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature β Ox Mole Mutant
Trample Whenever you tap a land for mana, add {G}.
Creature β Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creature β Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.
Land
{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice this land: Create an 8/8 green and white Elemental creature token with vigilance.
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Enchantment
Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Creature β Leviathan
Defender (This creature can't attack.) When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle. {4}: This creature loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Kindred Sorcery β Goblin
Choose two β β’ Create a token that's a copy of target Goblin you control. β’ Creatures target player controls get +1/+1 and gain haste until end of turn. β’ Destroy target artifact or creature. β’ Target player mills five cards, then puts each Goblin card milled this way into their hand.
Sorcery
Choose one β β’ You draw two cards and you lose 2 life. β’ Creatures your opponents control get -1/-1 until end of turn.
Creature β Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
Instant
Choose one β β’ Creatures without flying can't block this turn. β’ Gain control of all permanents you own. β’ Gruul Charm deals 3 damage to each creature with flying.
Creature β Human Shaman
({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn.
Creature β Beast
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
Artifact
{1}, {T}: Add {R}{G}.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
Enchantment
Attacking creatures you control get +1/+0 and have menace.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Land β Town
This land enters tapped. {T}: Add {G} or {U}.
Creature β Human Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.
Artifact
This artifact enters tapped. {T}: Add {C}. {2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.
Creature β Spirit Cleric
When this creature enters, target creature gets +1/+1 until end of turn.
Creature β Elephant Warrior
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature β Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
Creature β Ape Soldier Hero
Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Tiefling Rogue Assassin
Deathtouch When this creature dies, if it wasn't blocking, draw a card.
Creature β Phyrexian Horror
When this creature enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Human Mercenary
Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.
Creature β Human Ranger
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature β Demon
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
Creature β Bat
Flying, first strike, haste
Creature β Skeleton Pirate
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid β When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Creature β Goblin Berserker
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
Creature β Goblin Shaman
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Creature β Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
Legendary Creature β Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.
Sorcery
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Giant Soldier
Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
Legendary Creature β Human Warrior Ally
Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
Legendary Creature β Human Warrior
Haktos attacks each combat if able. As Haktos enters, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
Legendary Creature β Human Wizard
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
Land
This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.
Legendary Creature β Human Soldier
Whenever Haliya enters or attacks, put a +1/+1 counter on target creature you control. Whenever one or more creatures you control with +1/+1 counters on them deal combat damage to a player, draw a card.
Legendary Land
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Land
If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)