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Cards Tracked
8909
In Stock
8908
Rating
β
Inventory last scanned: 8/14/2026, 6:10:44 PM
Legendary Creature β Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Creature β Goblin Warlock
This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Artifact β Book
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Creature β Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.
Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Creature β Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Creature β Dragon
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Creature β Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature β Dragon
Flying, trample, haste {R}: This creature gets +1/+0 until end of turn. {B}{G}: Regenerate this creature.
Creature β Dragon
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature β Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature β Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Artifact β Equipment
Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Creature β Cat
When this creature enters, draw a card.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature β Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.
Creature β Griffin
Flying When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order. Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature β Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
Creature β Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.
Creature β Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
Creature β Demon
Locus of Slaanesh β Demon spells you cast cost {2} less to cast. Other Demons you control have haste.
Enchantment Creature β Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Sorcery
Domain β Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Sorcery
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
Legendary Creature β Eldrazi Dragon
Emerge {6}{R}{R} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
Creature β Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile up to one target card from a graveyard. Draw a card.
Creature β Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.