123 SE Parkway Court, Suite 120, Franklin, TN, 37064
Cards Tracked
8909
In Stock
8908
Rating
β
Inventory last scanned: 8/14/2026, 6:10:44 PM
Creature β Human Scout Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Artifact Creature β Golem
Whenever this creature attacks or blocks, each player draws a card.
Enchantment
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Legendary Creature β Elder Dragon
Flying, vigilance, ward {2} Shiva's Aid β When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Legendary Creature β Gamma Berserker Hero
Reach, trample Power-up abilities of other creatures you control cost {3} less to activate. Power-up β {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Creature β Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one β β’ Return target spell you don't control to its owner's hand. β’ Return target nonland permanent to its owner's hand.
Artifact Creature β Robot Assassin
Deathtouch
Creature β Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature β Human Druid
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Creature β Zombie Warrior
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature β Giant
Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Creature β Zombie
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature β Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Creature β Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature β Dragon
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
Creature β Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
Creature β Spirit
This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Enchantment
Threshold β As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Legendary Creature β Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Instant
During turns other than yours, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant
Return all artifacts target player owns to their hand.
Creature β Cyclops
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Creature β Hippogriff
Flash Flying Creatures entering don't cause abilities to trigger.
Creature β Elemental Insect
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
Instant // Sorcery
Creature β Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Enchantment
When this enchantment enters, target opponent discards two cards. Whenever a creature you control attacks alone, target opponent loses 1 life and you gain 1 life.
Creature β Human Warrior
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Artifact Creature β Robot
Defender {T}: Add {U}. This mana can't be spent to cast a nonartifact spell.
Creature β Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Legendary Creature β Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Artifact β Equipment
Equipped creature gets +3/+1. Void β At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)