334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8567
In Stock
8567
Rating
β
Inventory last scanned: 7/29/2026, 6:07:30 PM
Creature β Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature β Centaur Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Artifact β Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Creature β Fungus
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Creature β Zombie
When this creature dies, target player discards a card.
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Zombie Kraken
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.
Creature β Zombie Elephant
Creature β Phyrexian Wolf
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
Instant
Strive β This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Enchantment β Aura
Enchant creature When this Aura enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
Artifact Creature β Wall
Defender {7}: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Creature β Human Knight
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature β Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature β Boar
When this creature enters, target creature gets +2/+0 until end of turn.
Creature β Cat
Bloodrush β {R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
Creature β Human Berserker
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Creature β Lizard Warrior
This creature can't be blocked by creature tokens.
Sorcery
Destroy target land. Scry 2.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Creature β Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Other colorless creatures you control get +1/+0.
Creature β Human Berserker
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
Creature β Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
Creature β Gremlin
{2}{R}, Sacrifice this creature: Destroy target artifact.
Creature β Minotaur Warrior
Whenever this creature deals damage to an opponent, sacrifice a land.
Sorcery
Destroy all nonland permanents your opponents control.
Creature β Rat
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
Creature β Elemental
When this creature enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
Creature β Giant
When this creature enters, scry 1.
Creature β Goblin Rogue
{T}, Discard a card: Draw a card.
Creature β Elf Wizard
Alliance β Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Instant
Target opponent sacrifices a creature of their choice with flying.
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Creature β Wolf
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Artifact β Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}
Artifact Creature β Construct
When this creature dies, each player draws a card.
Enchantment β Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchantment β Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment β Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Sorcery
Return target exiled card with flashback you own to your hand.
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Land
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Creature β Human Peasant
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature enters, create a 3/1 green Boar creature token.
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Instant
KickerβSacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Sorcery
Draw cards equal to the greatest mana value among permanents you control.