334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8567
In Stock
8567
Rating
β
Inventory last scanned: 7/29/2026, 6:07:30 PM
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Sorcery
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Instant
Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Serpent
This creature can't be blocked as long as defending player controls an artifact.
Creature β Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature β Goblin Artificer
{T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
Artifact Creature β Human Warrior
{1}, Sacrifice another artifact: This creature gets +2/+1 until end of turn.
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
Creature β Bird
Flying When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
Artifact β Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Bird Horror
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.
Creature β Bird
Flying Metalcraft β Whenever this creature deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
Creature β Zombie
When this creature enters, mill two cards.
Creature β Human Cleric
{1}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
Creature β Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall β Whenever a land you control enters, you may untap this creature.
Creature β Human Wizard
When this creature enters, you may return target instant card from your graveyard to your hand.
Artifact
{1}, Sacrifice this artifact: Draw a card. If you control an Angel, you gain 5 life.
Artifact
{1}, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Creature β Merfolk Rogue
Whenever this creature deals combat damage to a player, draw a card.
Creature β Cat Monkey
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Enchantment
When this enchantment enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1.
Creature β Crab Turtle Crocodile
Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
Artifact Creature β Scarecrow
{T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn.
Creature β Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
Creature β Goblin Warrior
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature β Cat
Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Creature β Specter
Flying Whenever this creature deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the greatest mana value among cards discarded this way loses life equal to that mana value.
Creature β Drake
Flying When this creature enters, return two target lands you control to their owner's hand.
Creature β Merfolk Rogue
{4}{U}: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature β Human Wizard
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature β Human Wizard
Kicker {4}{U} When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Enchantment
Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Enchantment
Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creature β Octopus
This creature can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, target land becomes an Island in addition to its other types.
Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.
Enchantment
Sacrifice this enchantment: It deals 2 damage to any target.
Enchantment
Sacrifice this enchantment: Return target creature to its owner's hand.
Creature β Serpent
This creature can't attack unless defending player controls an Island.
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2β{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Instant
Searing Barrage deals 5 damage to target creature. Adamant β If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Instant
Searing Spear deals 3 damage to any target.
Enchantment β Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.
Creature β Serpent
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Creature β Human Warrior
Discard a card: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.
Instant
Choose one or both β β’ Return target creature card from your graveyard to your hand. β’ Return target enchantment card from your graveyard to your hand.