334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8567
In Stock
8567
Rating
β
Inventory last scanned: 7/29/2026, 6:07:30 PM
Creature β Faerie
Flying, protection from red
Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Instant
Choose one β β’ Look at the top five cards of target opponent's library, then put them back in any order. β’ Look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.)
Artifact Creature β Wall
Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Enchantment
Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.
Sorcery
You and target opponent each draw three cards.
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Flashback {3}{U}
Enchantment β Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Creature β Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
Creature β Elf Shaman
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature β Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature β Snake Cleric
{U}, {T}, Discard a card: Target player mills three cards.
Artifact
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Elemental Warrior
Sacrifice an Elemental: This creature gets +2/+0 and gains first strike until end of turn.
Creature β Insect
Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature β Angel
Flying, vigilance
Creature β Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature β Elemental
When this creature enters, creatures without flying can't block this turn.
Instant
Seismic Shudder deals 1 damage to each creature without flying.
Sorcery
Destroy target land. Add {R}{R}.
Sorcery
Creatures without flying can't block this turn.
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Instant
Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
Enchantment β Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3}.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Land
This land enters tapped. When this land enters, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
Instant
Choose one β β’ Target creature gets +2/+2 and gains trample until end of turn. β’ Exile target creature with power 5 or greater. β’ Create a 2/2 white Knight creature token with vigilance.
Artifact
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.
Land β Gate
This land enters tapped. {T}: Add {G} or {W}.
Creature β Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn.
Artifact
{T}: Add {G} or {W}. {G}{W}: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.
Artifact
{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
Creature β Elephant Soldier
{5}{G}: Regenerate this creature.
Artifact Creature β Assembly-Worker
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Creature β Human Cleric
{1}{W}, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
Creature β Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Zombie
{T}, Discard a creature card: Draw a card.
Creature β Human Rogue
Whenever this creature or another creature dies, target player mills a card.
Creature β Human
When this creature enters, create a 1/1 white Bird creature token with flying.
Creature β Human Mercenary
When this creature dies, it deals 2 damage to you.
Creature β Elf Warrior
Parley β When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
Creature β Bird
Flying {1}{W}: This creature gains vigilance until end of turn.
Creature β Griffin
Flying When this creature enters, scry 1.
Creature β Human Wizard
{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.
Instant
Tap up to two target creatures. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Creature β Vampire
Flying {1}{B}, Exile this creature: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
Creature β Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Phyrexian Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.