Inventory last scanned: 5/3/2026, 7:01:10 PM
Creature — Phyrexian Drake
Flying When this creature dies, each player discards a card.
Creature — Phyrexian Chimera
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
Creature — Human Cleric
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Zombie
Inspired — Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate this creature.
Creature — Elf Druid
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.
Creature — Human Soldier
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.
Creature — Human Cleric
Heroic — Whenever you cast a spell that targets this creature, you gain 2 life.
Creature — Satyr Warrior
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Creature — Human Druid
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Enchantment — Aura
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
Creature — Dwarf
This creature gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Creature — Horror
As this creature enters, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player mills a card.
Creature — Rat
{B}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
Creature — Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Zombie Drake
Flying, haste
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return this Aura to its owner's hand.
Creature — Shade
{W}: This creature gets +1/+1 until end of turn. Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchantment — Aura
Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
Creature — Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn.
Sorcery
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Vampire Rogue
Tap another untapped Rogue you control: This creature gains deathtouch until end of turn. Whenever this creature deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Avatar
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Creature — Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Creature — Vampire
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Artifact — Vehicle
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Host Creature — Camel
When this creature enters, creatures you control get +1/+1 until end of turn.
Legendary Creature — Angel
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Creature — Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target land.
Creature — Elf Shaman
When this creature enters, draw a card.
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Creature — Zombie
When this creature dies, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Zombie
This creature enters tapped.
Creature — Zombie Goblin
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Creature — Zombie Horror
This creature can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Plant Zombie
Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Artifact Creature — Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Creature — Horror
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Legendary Enchantment — Background
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
Legendary Creature — Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
Creature — Merfolk Wizard
This creature has flying as long as you control another Merfolk.
Creature — Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Legendary Artifact Creature — Sphinx
Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.