334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8576
In Stock
8576
Rating
β
Inventory last scanned: 7/30/2026, 6:07:43 PM
Creature β Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature enters, exile target green or white creature an opponent controls. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature β Slith
Haste Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Slith
Trample Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Artifact Creature β Sliver Construct
Artifact Creature β Spellshaper
{1}, {T}, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
Legendary Creature β Ooze
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Creature β Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) {2}: This creature gets +1/+1 until end of turn.
Creature β Horror
When this creature enters, each player sacrifices a creature of their choice.
Legendary Creature β Ooze
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Instant
Destroy target artifact. Draw a card.
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.
Creature β Human Warrior
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Creature β Elemental
{2}{R}, Sacrifice this creature: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature β Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
Instant
Destroy target creature with power 4 or greater.
Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Elemental
Flying Creatures with flying your opponents control get -1/-1.
Creature β Human Wizard
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Creature β Elemental Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.
Creature β Zombie Mutant
{7}{B}: Target creature gets -3/-3 until end of turn.
Creature β Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature β Efreet Monk
When this creature dies, it deals 2 damage to you.
Land β Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
Creature β Elemental Shaman
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
Instant
You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
Creature β Snake
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you gain 4 life.
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Return target creature to its owner's hand.
Creature β Plant
Landfall β Whenever a land you control enters, this creature gains vigilance until end of turn.
Creature β Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature β Dinosaur
Flash Enrage β Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Creature β Beast
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact Creature β Construct
Metalcraft β This creature has flying as long as you control three or more artifacts.
Creature β Spider
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature β Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Creature β Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature β Goblin Rogue
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Enchantment β Aura
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
Snow Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Creature β Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.
Enchantment β Aura
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature has flying. {W}: Put this Aura on top of its owner's library.
Creature β Dinosaur
Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature β Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Artifact Creature β Salamander
Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Creature β Ogre Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature β Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
Instant
Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.
Sorcery
Each creature deals damage to itself equal to its power.