Inventory last scanned: 5/3/2026, 7:01:10 PM
Instant
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead. • Exile target creature or planeswalker. • Return target creature or planeswalker card from your graveyard to your hand.
Creature — Avatar
Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, this creature deals 1 damage to target creature.
Creature — Elemental
Flying When this creature enters, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Instant
Target creature you control deals damage equal to its power to any target.
Instant
You gain life equal to target creature's power.
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Creature — Kor Spirit
Defender, flying
Creature — Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
Creature — Demon
When this creature dies, each player loses 3 life.
Creature — Elf Rogue
Whenever this creature deals combat damage to a player, draw a card.
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Human Cleric
{T}: You gain 1 life.
Enchantment Creature — Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
Creature — Spirit
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life and attacking player loses that much life.
Creature — Elemental
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
Creature — Spirit
Defender (This creature can't attack.) {1}{U}, Sacrifice this creature: Counter target creature spell.
Sorcery
Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."
Creature — Eldrazi Fungus
Devoid (This card has no color.) Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Artifact
This artifact enters tapped. When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Draw a card.
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
Token Creature — Elemental
Trample, haste At the beginning of the end step, sacrifice Spark Elemental.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Artifact Creature — Masticore
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: This creature deals 1 damage to target planeswalker. {3}: This creature gains indestructible until end of turn.
Creature — Human Wizard
When this creature enters, it deals 1 damage to any target.
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Creature — Goblin
{T}: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
Creature — Dragon
Flying When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Artifact Creature — Construct
When this creature dies, put a +1/+1 counter on target creature you control.
Creature — Zombie
When this creature enters, untap target creature.
Enchantment
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Land
This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Elemental
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each player.
Enchantment Creature — Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) First strike Enchanted creature gets +2/+2 and has first strike.
Creature — Frog Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Vedalken Wizard
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When this creature dies, create a token that's a copy of target token you control.
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Creature — Wolf Spirit
{5}{G}: Creatures you control get +1/+1 and gain trample until end of turn.
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell, sacrifice this Aura.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
Creature — Spirit Knight
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
Creature — Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Creature — Human Pilot
Haste Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn.