Inventory last scanned: 5/3/2026, 7:01:10 PM
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Creature — Kor Spirit
Flying {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Snow Creature — Bear Spirit
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
Creature — Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Enchantment Creature — Dog
When this creature enters, draw a card.
Instant — Arcane
Create a 1/1 colorless Spirit creature token. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Elemental
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchantment Creature — Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
Creature — Human Warlock
Deathtouch This creature enters with two +1/+1 counters on it. When this creature dies, put its counters on target creature you control.
Creature — Lizard
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Creature — Human Warrior
First strike Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Instant
Distribute two -1/-1 counters among one or two target creatures.
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
Creature — Elk Unicorn
Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, put a lifelink counter on target creature you control.
Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token. Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature — Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Creature — Human Rogue
When this creature enters, you get {E} (an energy counter). Pay {E}: Target creature gains haste until end of turn.
Instant
Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Creature — Fungus
When this creature dies, draw a card.
Instant
Create three 1/1 green Saproling creature tokens.
Creature — Troll Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it.
Creature — Wolf
During your turn, this creature gets +0/+2.
Creature — Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Creature — Fungus
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Creature — Spider
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Destroy target land. Its controller loses 2 life.
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature — Insect Ninja
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Cat
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Artifact
Flash {4}, {T}, Sacrifice this artifact: It deals 3 damage to any target.
Instant
Destroy target artifact or enchantment. You gain 4 life.
Creature — Ogre Berserker
This creature attacks each combat if able. Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
Creature — Lizard
When this creature dies, create three 1/1 green Saproling creature tokens.
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Creature — Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Creature — Bird
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Snow Creature — Elemental
Flying {W}, {T}: Tap target creature.
Creature — Monger
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Instant
This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.
Creature — Devil
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When this creature enters, sacrifice it unless {B} was spent to cast it.
Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Creature — Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)