Inventory last scanned: 5/3/2026, 7:01:10 PM
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
Enchantment
When this enchantment enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return this enchantment to its owner's hand.
Creature — Squirrel Noble
Other Squirrels you control get +1/+1.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Artifact
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
Instant
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Eldrazi Drone
Devoid (This card has no color.) {C}: This creature gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.)
Creature — Avatar
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Snow Creature — Yeti
When this creature enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to this creature. {2}{S}: Return this creature to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.)
Creature — Nightmare Horse
Delirium — {1}{B}: This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Creature — Angel Warrior
You may pay {1}{W} and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. Sacrifice this Aura: Regenerate enchanted creature.
Creature — Elk
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
Creature — Dinosaur
This creature has haste as long as you control another Dinosaur.
Creature — Antelope Beast
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature — Elk
Whenever this creature attacks, tap target creature defending player controls.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Creature — Pegasus
Flying Artifact and enchantment spells you cast cost {1} less to cast.
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Spirit
{G}, Sacrifice a creature: You gain 1 life.
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Instant // Instant
Artifact Creature — Construct
Vigilance When this creature enters, you become the monarch.
Instant
Target creature gains protection from the color of your choice until end of turn.
Creature — Dinosaur
Vigilance {1}{W}, {T}: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Creature — Dwarf Knight
Lifelink
Token Creature — Zombie Human Cleric
Vigilance
Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Creature — Human Rogue
Whenever this creature deals combat damage to a player, draw a card.
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Creature — Goblin Rigger
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Creature — Goblin Rigger
Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Artifact Creature — Dragon
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
Instant
Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand.
Artifact Creature — Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.
Artifact Creature — Wall
Defender (This creature can't attack.)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Creature — Whale
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Whenever an artifact you control enters, untap this creature.
Creature — Sliver
Sliver creatures you control get +0/+1.
Creature — Griffin
Flying Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Creature — Frog Snake
{3}{U}: This creature gains flying until end of turn.
Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control. Draw a card.
Creature — Vampire
When this creature enters, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
Sorcery
Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Creature — Cat
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Creature — Human Soldier
{T}, Discard a card: Tap target creature.
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
Creature — Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{T}: Target player mills two cards."