334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8568
In Stock
8568
Rating
β
Inventory last scanned: 8/1/2026, 6:07:51 PM
Enchantment β Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
Creature β Vampire Cleric
Vigilance {4}{W}: Put a +1/+1 counter on this creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+1.
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Artifact
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Instant
Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Exile target creature.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand.
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
Instant β Arcane
Target creature gains haste until end of turn.
Sorcery
Each opponent discards two cards.
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
Creature β Human
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Creature β Goblin Mutant
Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Artifact
{T}: Add {C}. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Instant
Return target spell or creature to its owner's hand.
Instant
Return target creature to its owner's hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Creature β Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If this creature was kicked, it enters with three +1/+1 counters on it.
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Artifact β Vehicle
Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Orc Warrior
{1}{W}: This creature gains first strike until end of turn.
Creature β Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Sorcery β Arcane
Put target land on top of its owner's library.
Enchantment β Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
Sorcery
Draw three cards. You may play an additional land this turn.
Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Legendary Creature β Specter
Flying Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I β Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II β You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III β You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Land β Urza's
{T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Land β Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Artifact β Book
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Beast
{1}: Regenerate target creature with power 5 or greater.
Creature β Human Shaman
{8}: This creature deals 3 damage to any target.
Legendary Creature β Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Creature β Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike
Creature β Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact β Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}
Creature β Human Berserker
Haste This creature attacks each combat if able.
Instant
Choose one β β’ Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) β’ Destroy target creature with toughness 4 or greater.
Creature β Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature β Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature β Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.
Creature β Vampire Dog
Discard a creature card: This creature gets +2/+2 until end of turn.
Creature β Vampire Scout
Flying This creature can't block.
Creature β Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature β Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.