Inventory last scanned: 5/4/2026, 6:07:05 PM
Creature — Human Samurai
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Sorcery — Arcane
Put target land on top of its owner's library.
Artifact Creature — Phyrexian Wizard
When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
Enchantment — Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
Sorcery
Draw three cards. You may play an additional land this turn.
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Legendary Creature — Specter
Flying Whenever Urgoros deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Land — Urza's
{T}: Add {C}. {7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Land — Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Instant
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Artifact — Book
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
Creature — Beast
{1}: Regenerate target creature with power 5 or greater.
Creature — Human Shaman
{8}: This creature deals 3 damage to any target.
Legendary Creature — Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Creature — Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike
Creature — Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact — Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}
Creature — Human Berserker
Haste This creature attacks each combat if able.
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Creature — Vampire Rogue Noble
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.
Creature — Vampire Dog
Discard a creature card: This creature gets +2/+2 until end of turn.
Creature — Vampire Scout
Flying This creature can't block.
Creature — Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature — Vampire
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
Creature — Vampire Shaman
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire
{6}{B}: Each opponent loses 2 life and you gain 2 life.
Creature — Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature — Vampire Warlock
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Creature — Vampire Noble
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
Creature — Vampire
When this creature enters, each opponent loses 2 life and you gain 2 life.
Creature — Vampire Warrior
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature — Vampire
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Sorcery
Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Creature — Sliver
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Destroy target creature with power 3 or less.
Artifact Creature — Gargoyle
Flying This creature can't attack unless defending player has seven or more cards in their graveyard. This creature can't block unless you have four or more cards in hand. {T}: Each player mills a card.
Creature — Human Knight
Flying Adamant — If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Creature — Elemental
Flying This creature can block only creatures with flying.
Legendary Creature — Human Elf Ranger
Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.