Inventory last scanned: 5/4/2026, 6:07:05 PM
Creature — Lizard
If this creature attacks, all creatures you control attack if able.
Creature — Lizard
Haste At the beginning of the end step, return this creature to its owner's hand.
Creature — Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.
Creature — Lizard Rogue
When this creature enters, you may discard a card. If you do, draw a card.
Creature — Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Lizard Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Creature — Lizard Warrior
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling {R} ({R}, Discard this card: Draw a card.)
Creature — Lizard Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Creature — Lizard Warrior
First strike Bloodrush — {2}{R}, Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature — Lizard Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Creature — Vampire Soldier
Whenever this creature attacks, each opponent loses 1 life.
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Sorcery
Destroy target artifact or land. Its controller loses 1 life.
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Creature — Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Creature — Human Cleric
Sacrifice this creature: Regenerate target creature. {W}{W}, {T}, Sacrifice this creature: Counter target spell that targets an enchantment.
Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Creature — Wurm
Undergrowth — When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
Creature — Eldrazi Drone
Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. Trample Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
Creature — Human Cleric
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Creature — Zombie Warlock
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature — Horror
This creature gets +1/+0 for each card with cycling in your graveyard. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Spider
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Creature — Human Scout
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
Creature — Human
Whenever another Human creature dies, put a +1/+1 counter on this creature.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Creature — Ogre Warrior
This creature can't block. As long as you control a Demon, this creature has "{B}: Regenerate this creature."
Creature — Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
Creature — Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked by black creatures.
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Creature — Plant Wall
Defender (This creature can't attack.) {T}: Add {G}.
Creature — Merfolk Shaman
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sorcery
Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Destroy three target permanents.
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Sorcery
Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.) Corrupted — As long as an opponent has three or more poison counters and this card is in your graveyard, it has flashback {2}{G}. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Creature — Phyrexian Elf Warrior
This creature has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Phyrexian Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, destroy target artifact.
Creature — Phyrexian Elf Scout
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Druid
{T}: Add an amount of {G} equal to this creature's power.
Creature — Elf Shaman
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Creature — Elf Warrior Scout
{2}{G}, Sacrifice this creature: It deals 2 damage to target creature with flying.
Creature — Elf Shaman
When this creature enters, destroy target artifact.
Enchantment
Creature tokens get -2/-2.
Creature — Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
Artifact Creature — Insect
When this creature enters, each opponent discards a card.
Artifact
When this artifact enters, you may search your library and/or graveyard for a card named Nicol Bolas, the Deceiver, reveal it, and put it into your hand. If you search your library this way, shuffle. {T}: Add {U}, {B}, or {R}.
Creature — Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Homarid Warrior
{U}: This creature gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Spirit
{0}: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)