334 East Main St. Suite B, Sylva, NC, 28779
Cards Tracked
8568
In Stock
8568
Rating
β
Inventory last scanned: 8/1/2026, 6:07:51 PM
Creature β Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature β Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
Creature β Wall
Defender (This creature can't attack.) {3}: Turn this creature face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature β Wall
Defender (This creature can't attack.) {W}: This creature gets +0/+1 until end of turn.
Artifact Creature β Wall
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature β Wall
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
Creature β Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+1 until end of turn.
Creature β Zombie Wall
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Creature β Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature β Wall
Defender, flying {W}: This creature can attack this turn as though it didn't have defender.
Creature β Wall
Defender (This creature can't attack.) First strike
Creature β Wall
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Creature β Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Creature β Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking. This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Artifact Creature β Wall
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Artifact Creature β Wall
Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature β Plant Wall
Defender (This creature can't attack.) Reach (This creature can block creatures with flying.)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature β Human Monk
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Land
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Creature β Goblin Warrior
Domain β {3}: This creature gets +1/+0 until end of turn for each basic land type among lands you control.
Creature β Horror
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Domain β You gain 2 life for each basic land type among lands you control.
Creature β Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Wolf
Creatures with power less than this creature's power can't block it.
Creature β Spirit
Flying This creature can block only creatures with flying.
Enchantment β Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Creature β Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Creature β Human Pirate
When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Goblin
Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create X 1/1 red Goblin creature tokens.
Enchantment β Aura
Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.
Artifact
{3}, {T}: Target creature gains trample until end of turn.
Creature β Dog
First strike (This creature deals combat damage before creatures without first strike.)
Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Creature β Eldrazi Drone
Vigilance {T}: Add {C}. ({C} represents colorless mana.)
Creature β Djinn Wizard
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
Artifact
This artifact enters tapped. {T}: Add {C}. During turns other than yours, this artifact is a 2/3 Gargoyle artifact creature with flying.
Creature β Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature β Bird
Flying This creature can't attack unless you control a Knight or a Soldier.
Creature β Minotaur Warrior
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Artifact
Attacking creatures you control get +1/+0.
Instant
Creatures you control get +2/+1 until end of turn. Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
Creature β Elemental Soldier
Battalion β Whenever this creature and at least two other creatures attack, this creature gets +2/+0 until end of turn.
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Creature β Human Warrior
Raid β This creature enters with a +1/+1 counter on it if you attacked this turn. This creature can't be blocked by creatures with power 1 or less.
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Creature β Human Cleric
When this creature enters, you may destroy target enchantment.
Creature β Elf Warrior
Protection from Goblins
Instant
Creatures you control get +1/+1 until end of turn.
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."