Inventory last scanned: 5/4/2026, 6:07:05 PM
Artifact
At the beginning of your upkeep, put a pin counter on this artifact. At the beginning of your end step, if this artifact is untapped, destroy this artifact and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: This artifact deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on this artifact.
Creature — Dragon
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
Creature — Drake Beast
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Shark
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
Creature — Zombie
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
Creature — Vampire Knight
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
Creature — Wurm
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Artifact — Equipment
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Creature — Elemental
{U}: Put this creature and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks this creature this turn if able.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Satyr Druid
{T}: Untap target land.
Creature — Gorgon Assassin
When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Legendary Planeswalker — Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
Creature — Pegasus
Flying Noncreature spells cost {1} more to cast.
Creature — Fox Bird
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
Artifact
{T}: Add {R}. Put a charge counter on this artifact. {2}{R}, {T}, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Bird Shaman
Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, you draw two cards and you lose 2 life.
Creature — Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.)
Creature — Zombie
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature — Merfolk Soldier
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Shaman
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Creature — Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature — Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Sorcery — Arcane
Target player discards two cards.
Sorcery
Destroy target non-Merfolk creature.
Creature — Elemental
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Eldrazi
({C} represents colorless mana.) Trample This creature gets +1/+1 for each land you control named Wastes.
Artifact Creature — Construct
{T}: You may put a land card from your hand onto the battlefield.
Creature — Zombie
{B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Artifact Creature — Construct
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Creature — Sponge
{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Creature — Plant Wall
Defender (This creature can't attack.) {G}: Regenerate this creature.
Creature — Wall
Defender (This creature can't attack.) {3}: Turn this creature face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Wall
Defender (This creature can't attack.) {W}: This creature gets +0/+1 until end of turn.
Artifact Creature — Wall
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature — Wall
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
Creature — Wall
Defender (This creature can't attack.) {R}: This creature gets +1/+1 until end of turn.
Creature — Zombie Wall
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Creature — Wall
Defender (This creature can't attack.) {G}, Sacrifice a Wall: Draw a card.
Creature — Wall
Defender, flying {W}: This creature can attack this turn as though it didn't have defender.
Creature — Wall
Defender (This creature can't attack.) First strike
Creature — Wall
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.