Inventory last scanned: 5/4/2026, 6:07:05 PM
Sorcery
X target creatures can't block this turn.
Creature — Merfolk Wizard
Heroic — Whenever you cast a spell that targets this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Creature — Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. {1}, Remove X ki counters from this creature: Tap X target creatures.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Creature — Beast
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Aetherborn Artificer
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Enchantment
{2}, Sacrifice a creature: This enchantment deals 2 damage to any target.
Instant — Arcane
Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Creature — Goblin Knight
{1}{R}: This creature gets +2/+0 until end of turn.
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Creature — Elf
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Faerie
Flying, protection from red
Artifact
{T}: Add {G}. {2}{G}{G}{G}: This artifact becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When this artifact is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Creature — Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.
Artifact Creature — Equipment Spider
Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Shapeshifter
Changeling (This card is every creature type.) Reach When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.
Artifact
When this artifact enters, draw a card. {T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
Creature — Vampire Soldier
Whenever this creature attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on this creature and draw a card.
Creature — Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Creature — Treefolk Assassin
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
Sorcery
Draw three cards. Target player mills three cards.
Creature — Bird
Flying When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Creature — Elf
{T}: You gain 1 life for each Elf on the battlefield.
Creature — Human Bear Druid
{T}: Add {G}. Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
Creature — Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Creature — Vampire
Flying Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Creature — Human Soldier
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
Creature — Human Soldier Rebel
{W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Creature — Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
Creature — Frog
{U}: This creature gains flying until end of turn.
Creature — Vedalken Artificer
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
Creature — Djinn Monk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Creature — Human Rogue
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature — Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Creature — Human Shaman
{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
Artifact Creature — Construct
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Creature — Phyrexian Specter
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
Creature — Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Creature — Dragon
Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Creature — Cat
Flash When this creature enters, return a creature you control to its owner's hand.
Creature — Spirit
{B}: Target player dealt damage by this creature this turn loses 1 life.